Additional Features /

Games - Strategy (1)

OpenTTD v1.7.0

SYSTEM on 21 Apr 2017
  • 22MB (uncompressed)
  • Released on 1 Apr 2017
  • Suggested by mcfroogle

OpenTTD is a business simulation game in which the player aims to earn money through transportation of passengers and freight by road, rail, water and air. The program is based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer for Microprose, and attempts to mimic the original game as closely as possible while extending it with new features.

System Requirements: Win95 / Win98 / WinME / WinNT / Win2K / WinXP / Vista / Win7 / Win8 / Wine
Writes settings to: Application folder
Stealth: ? Yes
Path portability: Automatic relative path (eg. ..\..\personal\work.doc)
License: GPL2
How to extract: Download the ZIP package and extract to a folder of your choice. Create an empty openttd.cfg file. Launch openttd.exe.

To save space, delete unnecessary items in the lang folder.
What's new?
  • Feature: [NewGRF] Extend the DCxx range to D800-DFFF (r27769)
  • Feature: [NewGRF, script] Increase the maximum number of GameScript texts to 64k, and NewGRF texts to 512k (r27758)
  • Feature: [NewGRF] CB 37 results 0x0401 and 0x0800-0BFF for improved control of display of input cargos in the industry GUI (r27751)
  • Feature: Sprites missing in outdated basesets are now provided by openttd.grf (r27732, r27731, r27730)
  • Feature: [NewGRF] String command 9A 1E to print the name of a cargo type (r27707, r27706)
  • Feature: [Debug] Assign descriptive names to threads [FS#6471] (r27674, r27673, r27670)
  • Feature: [NewGRF] Allow composing vehicles from multiple sprites (r27668)
  • Change: Enable realistic train and road vehicle acceleration by default (r27760)
  • Change: Hide the drive-in stops from the tram station picker (r27734)
  • Change: Do not count static NewGRF when checking for the maximum number of NewGRFs in a game (r27729)
  • Change: Limit waypoint area by maximum station spread during dragging (r27710)
  • Change: [Build] Re-enable Wnarrowing for gcc 4.9+ [FS#6532] (r27709, r27703)
  • Change: List railtype of rail tiles explicitly in the tile info window (r27686)
  • Change: Re-arrange the autoreplace GUI for trains, and do not filter it by railtype by default (r27683)
  • Change: Various performance improvements to CargoDist and LinkGraphs (r27682, r27681, r27614, r27613, r27612, r27611)
  • Change: Improve randomisation of rough land appearance (r27657)
  • Change: [Build] Enable C++11 for clang 3.3 (r27654)
  • Fix: Insufficient thread synchronisation when switching blitters lead to crashes [FS#6510] (r27775)
  • Fix: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows [FS#5889] (r27774)
  • Fix: Intro games other than the traditional nightly one would cause townname NewGRFs to not get activated in the game options [FS#5819] (r27772)
  • Fix: Some variables were not reset between loading old savegames, which made loading them fail [FS#6540] (r27770)
  • Fix: Removing secondary roadtypes from bridges was factor 2 too cheap [FS#6538] (r27746)
  • Fix: Extra viewports did not center on the selected tile [FS#6537] (r27743)
  • Fix: [Build] Building on newer OSX versions with newer SDKs [FS#6295, FS#6502] (r27727, r27675)
  • Fix: Improve error message when trying to build rail track over a depot (r27726)
  • Fix: Rescanning NewGRF in-game could break the loaded NewGRF, if very many NewGRF were in use (r27721)
  • Fix: Text could overflow various GUI elements [FS#6527] (r27713)
  • Fix: Memory leak when reloading NewGRF (r27690, r27688, r27687)
  • Fix: When removing objects of bankrupt companies the tiles may revert to canal. In that case also check the ownership of the canal [FS#6511] (r27656)
  • Fix: Make the console file commands operate independent of the save/load GUI (r27645)
  • Fix: When dragging vehicles in group or depot GUI, draw the complete articulated vehicle (r27632)
  • Fix: When dragging multiple vehicles in the depot, make the destination gap as long as the chain instead of just considering the first vehicle (r27629)
  • Fix: [Build] Change the GCC version detection so that it works with two-digit and truncated versions [FS#6487] (r27623, r27616)
  • Fix: Do not hide filtered and highlighted industries by overlapping tiles in the zoomed-out smallmap (r27622, r27621, r27620)
  • Fix: [Script] Kill scripts, when a non-suspendable valuator call takes way too long [FS#6473] (r27594)
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