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Re: X-MyPaint

Posted: Fri Aug 12, 2016 6:39 am
by achadwick
Hey, no problem. Dependencies is the right term, we just try to be self-contained with our bundles: hence the massive hairballs we distribute :(

Practical suggestions about how we can improve the experience for Windows users are very welcome.

Re: X-MyPaint

Posted: Fri Aug 12, 2016 10:39 am
by webfork
achadwick wrote:Hey, no problem. Dependencies is the right term, we just try to be self-contained with our bundles: hence the massive hairballs we distribute :(
I'm less concerned about files or space taken up as I am with *external* dependencies (e.g. Java, dotNET, Visual C Redist, etc.). Not everyone agrees with me on this point, but I want to click on it and have it run without getting prompted that I need to download something else.

Krita by way of comparison is around 1/2 a gig.
achadwick wrote:Practical suggestions about how we can improve the experience for Windows users are very welcome.
Thanks for being open to that. I'll try to see what I can come up with here.
shnbwmn wrote:The official installer ... can be portabilised with the X-MyPaint launcher, by replacing the files in X-MyPaint\Bin\MyPaint
Cool discovery, thanks shnbwmn.

MyPaint Portable 1.2.0

Posted: Fri Aug 12, 2016 2:25 pm
by JohnTHaller
I hadn't realized that the MyPaint 1.2.0 release had happened. We were waiting for the 1.2.0 release to release MyPaint Portable as the 1.1 MyPaint Windows builds were quite unstable.

As such, MyPaint Portable 1.2.0 is now available: http://portableapps.com/news/2016-08-12 ... 0-released

It's fully portable including the scraps files which are typically hard coded to LOCALAPPDATA and would normally break as you move around.

Re: MyPaint Portable 1.2.0

Posted: Sat Aug 13, 2016 1:20 am
by SYSTEM
JohnTHaller wrote:I hadn't realized that the MyPaint 1.2.0 release had happened. We were waiting for the 1.2.0 release to release MyPaint Portable as the 1.1 MyPaint Windows builds were quite unstable.

As such, MyPaint Portable 1.2.0 is now available: http://portableapps.com/news/2016-08-12 ... 0-released

It's fully portable including the scraps files which are typically hard coded to LOCALAPPDATA and would normally break as you move around.
I added a mention of MyPaint Portable to the database entry for now.

It would make more sense to just switch the entry to MyPaint Portable, but I'm not going to do it, as I don't use MyPaint myself.

Re: MyPaint Portable 1.2.0

Posted: Sat Aug 13, 2016 1:57 pm
by webfork
SYSTEM wrote:It would make more sense to just switch the entry to MyPaint Portable, but I'm not going to do it, as I don't use MyPaint myself.
I'll make a note to get to it in the weeks ahead.

Re: MyPaint Portable 1.2.0

Posted: Sun Aug 21, 2016 11:16 am
by webfork
webfork wrote:
SYSTEM wrote:... make more sense to just switch the entry to MyPaint Portable
I'll get to it in the weeks ahead.
All set. Updated description, icon, screenshot, etc.

Re: MyPaint - digital image drawing and edition

Posted: Sat Jun 10, 2017 11:46 am
by CornHolio the Gringo
Isnt software .Net dependent?
What .net version does it require?

Re: MyPaint - digital image drawing and edition

Posted: Sat Jun 10, 2017 2:42 pm
by webfork
CornHolio the Gringo wrote:Isnt software .Net dependent?
Nope, not this one.

Re: MyPaint - digital image drawing and edition

Posted: Sat Jun 10, 2017 7:49 pm
by JohnTHaller
.NET-wise, I think you're thinking of Paint.NET

Re: MyPaint - digital image drawing and edition

Posted: Fri Jun 16, 2017 4:55 pm
by CornHolio the Gringo
JohnTHaller wrote:.NET-wise, I think you're thinking of Paint.NET
Yes, I was.
My memory wasnt inline, sorry.
Paint.NET depends on Microsoft's .NET Framework 4.6.