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Games - Simulation (6)

OpenTTD v1.7.0

SYSTEM on 21 Apr 2017
  • 22MB (uncompressed)
  • Released on 1 Apr 2017
  • Suggested by mcfroogle

OpenTTD is a business simulation game in which the player aims to earn money through transportation of passengers and freight by road, rail, water and air. The program is based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer for Microprose, and attempts to mimic the original game as closely as possible while extending it with new features.

System Requirements: Win95 / Win98 / WinME / WinNT / Win2K / WinXP / Vista / Win7 / Win8 / Wine
Writes settings to: Application folder
Stealth: ? Yes
Path portability: Automatic relative path (eg. ..\..\personal\work.doc)
License: GPL2
How to extract: Download the ZIP package and extract to a folder of your choice. Create an empty openttd.cfg file. Launch openttd.exe.

To save space, delete unnecessary items in the lang folder.
What's new?
  • Feature: [NewGRF] Extend the DCxx range to D800-DFFF (r27769)
  • Feature: [NewGRF, script] Increase the maximum number of GameScript texts to 64k, and NewGRF texts to 512k (r27758)
  • Feature: [NewGRF] CB 37 results 0x0401 and 0x0800-0BFF for improved control of display of input cargos in the industry GUI (r27751)
  • Feature: Sprites missing in outdated basesets are now provided by openttd.grf (r27732, r27731, r27730)
  • Feature: [NewGRF] String command 9A 1E to print the name of a cargo type (r27707, r27706)
  • Feature: [Debug] Assign descriptive names to threads [FS#6471] (r27674, r27673, r27670)
  • Feature: [NewGRF] Allow composing vehicles from multiple sprites (r27668)
  • Change: Enable realistic train and road vehicle acceleration by default (r27760)
  • Change: Hide the drive-in stops from the tram station picker (r27734)
  • Change: Do not count static NewGRF when checking for the maximum number of NewGRFs in a game (r27729)
  • Change: Limit waypoint area by maximum station spread during dragging (r27710)
  • Change: [Build] Re-enable Wnarrowing for gcc 4.9+ [FS#6532] (r27709, r27703)
  • Change: List railtype of rail tiles explicitly in the tile info window (r27686)
  • Change: Re-arrange the autoreplace GUI for trains, and do not filter it by railtype by default (r27683)
  • Change: Various performance improvements to CargoDist and LinkGraphs (r27682, r27681, r27614, r27613, r27612, r27611)
  • Change: Improve randomisation of rough land appearance (r27657)
  • Change: [Build] Enable C++11 for clang 3.3 (r27654)
  • Fix: Insufficient thread synchronisation when switching blitters lead to crashes [FS#6510] (r27775)
  • Fix: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows [FS#5889] (r27774)
  • Fix: Intro games other than the traditional nightly one would cause townname NewGRFs to not get activated in the game options [FS#5819] (r27772)
  • Fix: Some variables were not reset between loading old savegames, which made loading them fail [FS#6540] (r27770)
  • Fix: Removing secondary roadtypes from bridges was factor 2 too cheap [FS#6538] (r27746)
  • Fix: Extra viewports did not center on the selected tile [FS#6537] (r27743)
  • Fix: [Build] Building on newer OSX versions with newer SDKs [FS#6295, FS#6502] (r27727, r27675)
  • Fix: Improve error message when trying to build rail track over a depot (r27726)
  • Fix: Rescanning NewGRF in-game could break the loaded NewGRF, if very many NewGRF were in use (r27721)
  • Fix: Text could overflow various GUI elements [FS#6527] (r27713)
  • Fix: Memory leak when reloading NewGRF (r27690, r27688, r27687)
  • Fix: When removing objects of bankrupt companies the tiles may revert to canal. In that case also check the ownership of the canal [FS#6511] (r27656)
  • Fix: Make the console file commands operate independent of the save/load GUI (r27645)
  • Fix: When dragging vehicles in group or depot GUI, draw the complete articulated vehicle (r27632)
  • Fix: When dragging multiple vehicles in the depot, make the destination gap as long as the chain instead of just considering the first vehicle (r27629)
  • Fix: [Build] Change the GCC version detection so that it works with two-digit and truncated versions [FS#6487] (r27623, r27616)
  • Fix: Do not hide filtered and highlighted industries by overlapping tiles in the zoomed-out smallmap (r27622, r27621, r27620)
  • Fix: [Script] Kill scripts, when a non-suspendable valuator call takes way too long [FS#6473] (r27594)

The Powder Toy v91.5

Checker on 27 Jul 2016
  • 6MB (uncompressed)
  • Released on 27 Jul 2016
  • Suggested by I am Baas

The Powder Toy is a physics "sandbox" game that simulates a variety of elements including air pressure, velocity, heat, gravity and a countless number of interactions between different "substances" drawn on to the 2D landscape. Included are a variety of different materials, liquids, gases, and electronic components are available to construct complex machines (including catapults, guns, and bombs) as well as realistic terrains and environments. You can then mine them and watch explosions, add intricate wirings, play with stickmen or operate your machine.

The program features a vibrant community of available saved worlds and creations and is built on a platform that welcomes automation and tweaking.

Cross-platform (Mac and Linux)

System Requirements: Win95 / Win98 / WinME / WinNT / Win2K / WinXP / Vista / Win7 / Win8
Writes settings to: Application folder
License: GPL
How to extract: Download the ZIP package and extract to a folder of your choice. Launch Powder.exe.
What's new? Added:
  • Allow favoriting elements from the search UI.
    [*}Hidden elements now show up in the favorites menu.
  • Allow changing WHOL strengh with .tmp (like BHOL).
  • Minor fix to GEL<->SPNG water transfer.
  • Fix invisible PIPE bug.
  • Fix crash when using custom lua elements and the favorites menu at the same time.
  • You can now undo stamp placement.
  • Note: You can see the old 91.4 changelog on the forums:
  • Minor text fixes.

Simutrans v120.1.3

webfork on 3 May 2016
  • 11MB (uncompressed)
  • Released on 3 Feb 2016
  • Suggested by Fluffy

Simutrans is a SimCity-style transport and economic simulation game. You can build the railroad networks with platforms, discharging quays, level crossings, signals and much more. Create your own bus company: transport people throughout the city and help make cities grow by laying out bus routes. Explore just how many industrial choices and connections are available.

Note: the graphics of the game are available through downloadable paksets. You can also use download-paksets.exe in the game's root directory.

System Requirements: WinXP / Vista / Win7 / Win8 / Win10
Writes settings to: Application Folder
Dependencies: GDIPLUS.DLL
License: Freeware
How to extract: Download the ZIP package and extract to a folder of your choice. Launch simutrans.exe.
Similar/alternative apps: OpenTTD
What's new?
  • FIX: road vehicles search for new route when arriving at intersection and old route is invalid
  • ADD: depot vehicle filter now uses selected good for weight/speed calculations when possible for multi-good carrying vehicles
  • CHG:(Vladki) private road signs in the middle of a slope
  • FIX: trains reserve blocks at positions of now removed signals, prevents step-by-step reserving coupled with ignoring red signal if signal is removed in front of a waiting train
  • FIX: route search to next depot has to be done synchronous on all clients
  • ADD: ctrl-click on flat-dock icon to choose orientation
Latest comments
Emka on 2013-12-19 13:46

Charming old-school graphics, seems to have a fairly active community, constantly updated, now at v112.3, don't know if portable.

Midas on 2013-12-19 17:18

Cool, didn't even know this existed... 8)

The current website link points to the 128 bit 'pakset' page, Simutrans main site is at

BTW, for a simpler multi-platform portable OSS alternative, check out OpenTTD:

shnbwmn on 2016-05-03 18:10

This entry needed a desperate clean-up and update. I've replaced the pak128 download link with the actual game and added a note about the graphics paks. The rest of the entry has been updated appropriately.

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Bowling Evolution v1.10

Checker on 3 Aug 2014
  • 8MB (uncompressed)
  • Suggested by Fluffy

Bowling Evolution is a realistic bowling game for PC with online highscores. It features realistic physics, multiple balls, a multiplayer mode and replays.

System Requirements: Win2K / WinXP / Vista
Writes settings to: Application folder
Stealth: ? Yes
License: Freeware
How to extract:
  1. Download the installer and extract to a folder of your choice
  2. Delete $PLUGINSDIR, DirectX9_redist and [NSIS].nsi
  3. Edit the file bowling.conf in the folder config and set the language to English
  4. Launch bowling.exe
Latest comments
warpwiz on 2007-12-26 16:43

It was terribly slow on my hyperthreaded machine. Nothing terribly exciting. And yes, it does leave traces. My Revo Uninstaller found and removed them. Glad I didn't try it at work.

donald on 2010-06-27 04:29

Please note version 1.10 is now up.

Emka on 2013-12-16 14:28

v2.10 out, it seems that the full version is payware

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Truck Dismount

webfork on 25 Jul 2015
  • 2MB (uncompressed)
  • Suggested by Fluffy

Truck Dismount (also known as Rekkasturvat) is a simple game in which you send a ragdoll speeding (or creeping) towards a wall by means of a truck. Your goal is to inflict as much damage on the ragdoll as possible, and there are a variety of tools you can use to help make your crashes as spectacular and damaging as possible.

System Requirements: Win95 / Win98 / WinME / WinNT / Win2K / WinXP
Writes settings to: Application folder
License: Freeware
How to extract:
  1. Download the installer and extract using Universal Extractor to a temporary folder
  2. Move the contents of $INSTDIR to a folder of your choice
  3. Launch truckdismount.exe
Latest comments
FriedGeek on 2006-10-05 06:21

This is such a fun time waster. I love it.

Nicolas on 2008-10-30 03:06

I love Truck dismount and I am French!I like Stair Dismount . In my dad's computer, I make a score near to 200,000 points!

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