Page 4 of 4

Re: Project Invincible

Posted: Fri May 17, 2013 5:53 pm
by I am Baas
SYSTEM wrote:
I am Baas wrote:Check alexa.com for traffic information... desperate for backlinks?
Well, I think a review is worth a backlink. :|
A "paid for review" (that's essentially what you are doing here) almost always produces "fake" positivity... SYSTEM, you deserve better than that. I noticed a discussion at http://www.open-aurec.com/wbforum/viewt ... =4&t=52680, you got some great comments / feedback there, maybe you should pose the same question there too?

Re: Project Invincible

Posted: Fri May 17, 2013 10:39 pm
by SYSTEM
I am Baas wrote:
SYSTEM wrote:
I am Baas wrote:Check alexa.com for traffic information... desperate for backlinks?
Well, I think a review is worth a backlink. :|
A "paid for review" (that's essentially what you are doing here) almost always produces "fake" positivity... SYSTEM, you deserve better than that.
OK. I declined their offer.
I am Baas wrote: I noticed a discussion at http://www.open-aurec.com/wbforum/viewt ... =4&t=52680, you got some great comments / feedback there, maybe you should pose the same question there too?
The people at that forum are chess programmers and computer chess enthusiasts. I'm afraid they have significantly less knowledge about freeware/shareware websites than the TPFC community.

Re: Project Invincible

Posted: Sat May 18, 2013 5:57 pm
by webfork
Does this program require a graphics card? My onboard card seemed to run unusually slow, even turning down the reflective surface, the pieces were sort of unresponsive. Also, I couldn't make the board look like the 2nd screenshot in your 1st post. I really dig the visualization of the locations on the board. I've played quite a few chess programs and that's a nice touch.

Re: Project Invincible

Posted: Sat May 18, 2013 11:10 pm
by SYSTEM
webfork wrote:Does this program require a graphics card?
No. It uses OpenGL 1.1 for rendering, but Windows has built-in support for it. (There are DirectX wrappers for OpenGL 1.1, and in case Windows doesn't have drivers for your graphics card, Windows falls back to software rendering.)
webfork wrote: My onboard card seemed to run unusually slow, even turning down the reflective surface, the pieces were sort of unresponsive.
First, reflections can't currently be disabled. Dragging the slider all the way left just makes the board texture opaque, hiding reflections.

I believe the most likely reason for unresponsiveness is giving too many threads for the AI. Try setting the number of AI threads to one. (BTW, Project Invincible 2.1 will automatically detect how many cores your processor has and use that many threads. :) )

Project Invincible has approximately 50 000 polygons (counting reflections), but even debug builds (which are around ten times slower) run smoothly on my weaker graphics chip (AMD Radeon HD 6480G). One reason for unresponsiveness could be having no graphics drivers at all, in which case Windows will render graphics in software.

IIRC, you're using a virtual machine. Try installing guest additions if you haven't done so yet. (Guest additions often include a graphics driver.)

Tell me if these things don't help. I could create a special build with blending and reflections disabled and with a smaller board texture. If such a build runs smoothly enough, I'll add options to disable these features. (I don't want any players to suffer with unresponsive graphics.)

Finally, if all else fails, I can add an option to disable animations.
webfork wrote: Also, I couldn't make the board look like the 2nd screenshot in your 1st post.
Hold the middle button and drag... :)
webfork wrote: I really dig the visualization of the locations on the board. I've played quite a few chess programs and that's a nice touch.
Thanks. :)

Re: Project Invincible

Posted: Wed May 22, 2013 9:34 am
by SYSTEM
SYSTEM wrote: (BTW, Project Invincible 2.1 will automatically detect how many cores your processor has and use that many threads. :) )
Actually it won't. I backed out the change because it basically broke the game under Ubuntu 12.04. :(

Re: Project Invincible

Posted: Sat Jun 08, 2013 11:12 am
by SYSTEM
lautrepay wrote: 2) Modify the colors of the pieces.
Done in r435. :)

Re: Project Invincible

Posted: Sun Aug 25, 2013 10:26 am
by SYSTEM
I tried to refactor the way 3D models are loaded... :mrgreen:
Broken pieces.PNG

Re: Project Invincible

Posted: Sun Aug 25, 2013 12:03 pm
by webfork
SYSTEM wrote:I tried to refactor the way 3D models are loaded...
Oooo .. nifty

Re: Project Invincible

Posted: Fri Mar 20, 2015 10:11 pm
by I am Baas
@SYSTEM

Any plans to move the project away from Google Code?

Re: Project Invincible

Posted: Sat Mar 21, 2015 12:14 am
by SYSTEM
I am Baas wrote:@SYSTEM

Any plans to move the project away from Google Code?
I do have such plans. I created a project in CodePlex almost immediately after hearing about Google Code shutting down. (Nicely Google sent an email to everyone who owns a Google Code project.)

Unfortunately, the Team Foundation Server repository I created in CodePlex rejects my credentials, which means that I can't migrate the code there. I contacted CodePlex support about it, but the reply I got wasn't really useful.

I guess I'll just move the project to SourceForge...

Re: Project Invincible

Posted: Mon Mar 23, 2015 8:06 am
by SYSTEM
SYSTEM wrote:I guess I'll just move the project to SourceForge...
It's done: http://project-invincible.sourceforge.net/

Re: Project Invincible

Posted: Fri Mar 27, 2015 9:04 pm
by I am Baas
SYSTEM wrote:
SYSTEM wrote:I guess I'll just move the project to SourceForge...
It's done: http://project-invincible.sourceforge.net/

Thanks, SYSTEM. I quite like the new Webpage. BTW, your "Publisher" details on PortableApps still point to Google Code.

Re: Project Invincible

Posted: Sat Mar 28, 2015 1:42 am
by SYSTEM
I am Baas wrote:
SYSTEM wrote:
SYSTEM wrote:I guess I'll just move the project to SourceForge...
It's done: http://project-invincible.sourceforge.net/

Thanks, SYSTEM. I quite like the new Webpage.
Thanks for the feedback. White text on black background was an obvious choice for me: it's a too rare visual style on the Internet.

I wonder if webmasters are afraid of being different. It's strange because websites are already struggling to stand out from the crowd. You'd think a website that looks different would stand out better.
I am Baas wrote:BTW, your "Publisher" details on PortableApps still point to Google Code.
I have now told about moving the project in their forums as well.