webfork wrote:Does this program require a graphics card?
No. It uses OpenGL 1.1 for rendering, but Windows has built-in support for it. (There are DirectX wrappers for OpenGL 1.1, and in case Windows doesn't have drivers for your graphics card, Windows falls back to software rendering.)
webfork wrote:
My onboard card seemed to run unusually slow, even turning down the reflective surface, the pieces were sort of unresponsive.
First, reflections can't currently be disabled. Dragging the slider all the way left just makes the board texture opaque, hiding reflections.
I believe the most likely reason for unresponsiveness is giving too many threads for the AI. Try setting the number of AI threads to one. (BTW, Project Invincible 2.1 will automatically detect how many cores your processor has and use that many threads.
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Project Invincible has approximately 50 000 polygons (counting reflections), but even debug builds (which are around ten times slower) run smoothly on my weaker graphics chip (AMD Radeon HD 6480G). One reason for unresponsiveness could be having no graphics drivers at all, in which case Windows will render graphics in software.
IIRC, you're using a virtual machine. Try installing guest additions if you haven't done so yet. (Guest additions often include a graphics driver.)
Tell me if these things don't help. I could create a special build with blending and reflections disabled and with a smaller board texture. If such a build runs smoothly enough, I'll add options to disable these features. (I don't want any players to suffer with unresponsive graphics.)
Finally, if all else fails, I can add an option to disable animations.
webfork wrote:
Also, I couldn't make the board look like the 2nd screenshot in your 1st post.
Hold the middle button and drag...
webfork wrote:
I really dig the visualization of the locations on the board. I've played quite a few chess programs and that's a nice touch.
Thanks.