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 Post subject: Ten Timer
PostPosted: Sun Jan 22, 2012 5:06 am 
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Location: Ingolstadt [DE]
I added Ten Timer to the database.
http://www.portablefreeware.com/index.php?id=2231 ... please vote :!:


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 Post subject: Re: Ten Timer
PostPosted: Wed Jan 25, 2012 10:13 am 
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Having a weird issue with the program interface. Just looks odd. The play button turns into either a 4 or a semicolon (;) for play/pause:

Image

Is anyone else having this issue?

Other than that, seems like a pretty cool, simple program for various times you need to time a few things such as cooking, tournaments, and deadlines. Obviously Written in AutoHotKey.

Wishlist:

  • Days as well as hours to do countdowns for big events (might need a time code at the top of the collumn to make this clear)
  • Ability to either keep the exact same numbers as when you closed the program OR show the actual time that's passed. For example: 1. if the timer is at ten, let it stay at ten or 2. if the timer was at 10 and you closed it five minutes ago, it should read 9:55
  • Some default numbers like the end of the year, the end of the millenia
  • Ability to do more than 10 timers [evil villain laugh goes here]

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 Post subject: Re: Ten Timer
PostPosted: Thu Jan 26, 2012 4:46 am 
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webfork wrote:
Having a weird issue with the program interface. Just looks odd. The play button turns into either a 4 or a semicolon (;) for play/pause:
Should be solved with update to V1.0.7 :wink:
Changelog wrote:
The pause glyph wasn't showing up properly.


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 Post subject: Re: Ten Timer
PostPosted: Thu Jan 26, 2012 3:30 pm 
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Checker wrote:
webfork wrote:
Having a weird issue with the program interface. Just looks odd. The play button turns into either a 4 or a semicolon (;) for play/pause:
Should be solved with update to V1.0.7 :wink:
Changelog wrote:
The pause glyph wasn't showing up properly.

Thanks -- good news.

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