A "paid for review" (that's essentially what you are doing here) almost always produces "fake" positivity... SYSTEM, you deserve better than that. I noticed a discussion at http://www.open-aurec.com/wbforum/viewt ... =4&t=52680, you got some great comments / feedback there, maybe you should pose the same question there too?SYSTEM wrote:Well, I think a review is worth a backlink.I am Baas wrote:Check alexa.com for traffic information... desperate for backlinks?
Project Invincible
Re: Project Invincible
Re: Project Invincible
OK. I declined their offer.I am Baas wrote:A "paid for review" (that's essentially what you are doing here) almost always produces "fake" positivity... SYSTEM, you deserve better than that.SYSTEM wrote:Well, I think a review is worth a backlink.I am Baas wrote:Check alexa.com for traffic information... desperate for backlinks?
The people at that forum are chess programmers and computer chess enthusiasts. I'm afraid they have significantly less knowledge about freeware/shareware websites than the TPFC community.I am Baas wrote: I noticed a discussion at http://www.open-aurec.com/wbforum/viewt ... =4&t=52680, you got some great comments / feedback there, maybe you should pose the same question there too?
My YouTube channel | Release date of my 13th playlist: August 24, 2020
Re: Project Invincible
Does this program require a graphics card? My onboard card seemed to run unusually slow, even turning down the reflective surface, the pieces were sort of unresponsive. Also, I couldn't make the board look like the 2nd screenshot in your 1st post. I really dig the visualization of the locations on the board. I've played quite a few chess programs and that's a nice touch.
Re: Project Invincible
No. It uses OpenGL 1.1 for rendering, but Windows has built-in support for it. (There are DirectX wrappers for OpenGL 1.1, and in case Windows doesn't have drivers for your graphics card, Windows falls back to software rendering.)webfork wrote:Does this program require a graphics card?
First, reflections can't currently be disabled. Dragging the slider all the way left just makes the board texture opaque, hiding reflections.webfork wrote: My onboard card seemed to run unusually slow, even turning down the reflective surface, the pieces were sort of unresponsive.
I believe the most likely reason for unresponsiveness is giving too many threads for the AI. Try setting the number of AI threads to one. (BTW, Project Invincible 2.1 will automatically detect how many cores your processor has and use that many threads. )
Project Invincible has approximately 50 000 polygons (counting reflections), but even debug builds (which are around ten times slower) run smoothly on my weaker graphics chip (AMD Radeon HD 6480G). One reason for unresponsiveness could be having no graphics drivers at all, in which case Windows will render graphics in software.
IIRC, you're using a virtual machine. Try installing guest additions if you haven't done so yet. (Guest additions often include a graphics driver.)
Tell me if these things don't help. I could create a special build with blending and reflections disabled and with a smaller board texture. If such a build runs smoothly enough, I'll add options to disable these features. (I don't want any players to suffer with unresponsive graphics.)
Finally, if all else fails, I can add an option to disable animations.
Hold the middle button and drag...webfork wrote: Also, I couldn't make the board look like the 2nd screenshot in your 1st post.
Thanks.webfork wrote: I really dig the visualization of the locations on the board. I've played quite a few chess programs and that's a nice touch.
My YouTube channel | Release date of my 13th playlist: August 24, 2020
Re: Project Invincible
Actually it won't. I backed out the change because it basically broke the game under Ubuntu 12.04.SYSTEM wrote: (BTW, Project Invincible 2.1 will automatically detect how many cores your processor has and use that many threads. )
My YouTube channel | Release date of my 13th playlist: August 24, 2020
Re: Project Invincible
Done in r435.lautrepay wrote: 2) Modify the colors of the pieces.
My YouTube channel | Release date of my 13th playlist: August 24, 2020
Re: Project Invincible
I tried to refactor the way 3D models are loaded...
My YouTube channel | Release date of my 13th playlist: August 24, 2020
Re: Project Invincible
Oooo .. niftySYSTEM wrote:I tried to refactor the way 3D models are loaded...
Re: Project Invincible
@SYSTEM
Any plans to move the project away from Google Code?
Any plans to move the project away from Google Code?
Re: Project Invincible
I do have such plans. I created a project in CodePlex almost immediately after hearing about Google Code shutting down. (Nicely Google sent an email to everyone who owns a Google Code project.)I am Baas wrote:@SYSTEM
Any plans to move the project away from Google Code?
Unfortunately, the Team Foundation Server repository I created in CodePlex rejects my credentials, which means that I can't migrate the code there. I contacted CodePlex support about it, but the reply I got wasn't really useful.
I guess I'll just move the project to SourceForge...
My YouTube channel | Release date of my 13th playlist: August 24, 2020
Re: Project Invincible
It's done: http://project-invincible.sourceforge.net/SYSTEM wrote:I guess I'll just move the project to SourceForge...
My YouTube channel | Release date of my 13th playlist: August 24, 2020
Re: Project Invincible
SYSTEM wrote:It's done: http://project-invincible.sourceforge.net/SYSTEM wrote:I guess I'll just move the project to SourceForge...
Thanks, SYSTEM. I quite like the new Webpage. BTW, your "Publisher" details on PortableApps still point to Google Code.
Re: Project Invincible
Thanks for the feedback. White text on black background was an obvious choice for me: it's a too rare visual style on the Internet.I am Baas wrote:SYSTEM wrote:It's done: http://project-invincible.sourceforge.net/SYSTEM wrote:I guess I'll just move the project to SourceForge...
Thanks, SYSTEM. I quite like the new Webpage.
I wonder if webmasters are afraid of being different. It's strange because websites are already struggling to stand out from the crowd. You'd think a website that looks different would stand out better.
I have now told about moving the project in their forums as well.I am Baas wrote:BTW, your "Publisher" details on PortableApps still point to Google Code.
My YouTube channel | Release date of my 13th playlist: August 24, 2020