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Re: Simple x264/x265 Launcher
Posted: Sat Dec 19, 2015 6:05 pm
by deathcubek
Simple x264 Launcher v2.64
https://github.com/lordmulder/Simple-x2 ... /tag/v2.64
Version 2.64 [2015-12-20]
* Fixed a dependency issue with Visual Studio runtime libraries
Re: Simple x264/x265 Launcher
Posted: Sun Apr 10, 2016 4:12 am
by deathcubek
Simple x264 Launcher v2.68
https://github.com/lordmulder/Simple-x2 ... /tag/v2.68
Version 2.68 [2016-04-09]
* Updated build environment to Visual Studio 2015 with Update-2
* Updated x265 to version 1.9+106
Version 2.67 [2016-03-17]
* Updated x265 to version 1.9+96
* Fixed detection of 64-Bit VapourSynth in certain cases
Version 2.66 [2016-02-06]
* Updated x265 to version 1.9+3
Version 2.65 [2016-01-24]
* Improved 32-Bit vs. 64-Bit selection for Avisynth/VapourSynth
* Added menu entry to remove all completed or enqueued jobs at once
* Updated x264 to revision 2665
* Updated x265 to version 1.8+212
Re: Simple x264/x265 Launcher
Posted: Sun Apr 10, 2016 5:42 am
by Specular
Edit: nvm, didn't notice the date or page
I will add though that I very much appreciate the details about AviSynth support in the description. Sets it apart from other generic video encoder front-ends and is something I've searched for in the past with few results.
Re: Simple x264/x265 Launcher
Posted: Sun May 08, 2016 12:34 pm
by deathcubek
Here is a new
TEST version with experimental
NVEncC (NVidia GPU encoding) support:
https://sourceforge.net/projects/mulder ... e/download
This requires a NVIDIA Kepler/Maxwell based GPU with driver 358.xx or higher!
Re: Simple x264/x265 Launcher
Posted: Tue Sep 27, 2016 9:40 am
by Midas
First of all, quick note to say that the
Simple x264 Launcher readme link in TPFC database description isn't working currently.
A while back (
http://www.portablefreeware.com/forums/ ... 034#p72034 and following), it was asked/discussed here if and how one could install complementary
Simple x264 Launcher programs like
AviSynth and
VapourSynth portably.
That debate quickly petered off after both the developer and SYSTEM agreed that there's was no easy way to do this. I wish to revive that discussion in view of novel elements I found to spark it. First and foremost,
VapourSynth is now portable, at least acording to this official release post dated from 2016-01-14:
Moreover, there's a discussion at Doom9's forum showing that a portable setup of
AviSynth is very possible if certain steps are taken, although administrator privileges seem to still be required:
I'm sure instructions on how to integrate
Simple x264 Launcher with portable manifestations of its required helper applications would be very welcome -- if only to positively avoid the unsightly messages below.
And, if possible, clear indication if
Simple x264 Launcher is prepared to work with updated developments of
AviSynth like v2.6 and/or
Avisynth+ and its forks (e.g., see
http://forum.doom9.org/showthread.php?t=168856).
Re: Simple x264/x265 Launcher
Posted: Tue Sep 27, 2016 11:34 am
by deathcubek
Try with this
TEST version:
https://sourceforge.net/projects/mulder ... p/download
This version should detect and use the "portable" version of VapourSynth. Just extract the 32-Bit version to the
extra\VapourSynth\core32 sub-directory and the 64-Bit version to the
extra\VapourSynth\core64 sub-directory.
Note, however, that I did
not manage to get the "portable" version of VapourSynth to work on my system. It just says:
C:\Program Files (x86)\MuldeR\Simple x264 Launcher v2\extra\VapourSynth\core64>VSPipe.exe --version
Failed to initialize VapourSynth environment
Re: Simple x264/x265 Launcher
Posted: Tue Sep 27, 2016 1:58 pm
by deathcubek
deathcubek wrote:Try with this
TEST version:
https://sourceforge.net/projects/mulder ... p/download
This version should detect and use the "portable" version of VapourSynth. Just extract the 32-Bit version to the
extra\VapourSynth\core32 sub-directory and the 64-Bit version to the
extra\VapourSynth\core64 sub-directory.
Note, however, that I did
not manage to get the "portable" version of VapourSynth to work on my system. It just says:
C:\Program Files (x86)\MuldeR\Simple x264 Launcher v2\extra\VapourSynth\core64>VSPipe.exe --version
Failed to initialize VapourSynth environment
Update:
Okay, so it seems that you also need "embeddable Python" for
portable VapourSyth to work! Please download Python as an "embeddable zip file" from the Python web-site and extract it to the same folder as the
portable VapourSyth binaries, i.e.
extra\VapourSynth\core32 for 32-Bit or
extra\VapourSynth\core64 for 64-Bit. And take care that
32-Bit portable VapourSyth requires Python files from "Windows x86 embeddable zip file", while
64-Bit portable VapourSyth requires Pyton files from "Windows x86
-x64 embeddable zip file".
The required Python downloads are a bit hidden on the Python web-site, so here is a link to the current release:
https://www.python.org/downloads/release/python-352/
In the end, when all files are in place, it is supposed to look something like this:
http://i.imgur.com/sXE6PEp.png
Re: Simple x264/x265 Launcher
Posted: Wed Sep 28, 2016 4:07 am
by Midas
Thanks for the quick response and the detailed instructions,
deathcubek.
I tested everything as instructed and I can testify that it is apparently working (I had no time nor the files to insure operational results): at least the
VapourSynth not found startup message is now gone.
FYI, I replaced the '
vcruntime140.dll' in both folders with the one extracted from the embedded Python archives...
For the sake of testing I installed both versions and I can add that the '
core32' folder is roughly about 17MB, while the '
core64' amounted to 20MB -- which sums up to an overall disk cost of 170MB in comparison to the 133MB of previous
Simple x264 Launcher version I tested.
If you don't mind my asking, why go for the whole new path location instead of, for example, a simpler placing of a '
VapourSynth' folder with all relevant files inside the '
toolset\x32' and '
toolset\x64' existing sub-folders (keeping other locations optional)?
Re: Simple x264/x265 Launcher
Posted: Wed Sep 28, 2016 1:16 pm
by deathcubek
I decided to put
optional stuff into the "extra" sub-folder to keep those files septate from the "tools" that are an integral part of the Simple x264 Launcher distribution.
The sub-folders "core32" and "core64" are used inside VapourSynth folder in order to keep things in sync with the normal "installed" version of VapourSynth. This helps to keep VapourSynth detection code more simple
Small Update:
https://sourceforge.net/projects/mulder ... p/download
Re: Simple x264/x265 Launcher
Posted: Thu Sep 29, 2016 3:47 am
by Midas
Can a similar solution be applied to
AviSynth and its ilk?
Re: Simple x264/x265 Launcher
Posted: Sun Oct 02, 2016 8:07 am
by deathcubek
Midas wrote:Can a similar solution be applied to
AviSynth and its ilk?
The Avisynth installer already
does have a "protable" mode in which it will simply dump the Avisynth DLL's into the specified target directory,
without "installing" them into the System directory.
The bigger challenge is to get our encoding tools to actually load the Avisynth DLL from
that place. Normally, Avisynth-based applications expect that Avisynth.DLL can be loaded from
everywhere without specifying a path, because it has been installed into the System directory.
Here is a new
TEST version that tries to workaround this problem by adding the Avisynth.DLL location to the
PATH environment variable for all sub-processes that may need it:
https://sourceforge.net/projects/mulder ... p/download
Please see the included README for details on how to set everything up!
Re: Simple x264/x265 Launcher
Posted: Tue Oct 04, 2016 12:58 am
by Midas
- Thanks. Will look into it soon...
EDIT: Oops! (I downloaded it anyway...)
Re: Simple x264/x265 Launcher
Posted: Sun Oct 09, 2016 1:24 pm
by deathcubek
Midas wrote:
- Thanks. Will look into it soon...
EDIT: Oops! (I downloaded it anyway...)
False Positive
(I have reported the issue to SourceForge, waiting for my whitelisting request to be processed now...)
Re: Simple x264/x265 Launcher
Posted: Sun Jun 11, 2017 11:52 am
by deathcubek
Simple x264 Launcher v2.83
https://github.com/lordmulder/Simple-x2 ... /tag/v2.83
Version 2.83 [2017-06-11]
* Updated x264 to revision 2833
* Updated x265 to version 2.4+36
Re: Simple x264/x265 Launcher
Posted: Sun Jul 16, 2017 8:35 am
by deathcubek
Simple x264 Launcher v2.84
https://github.com/lordmulder/Simple-x2 ... /tag/v2.84
Version 2.84 [2017-07-12]
* Updated x264 to revision 2851
* Updated x265 to version 2.5+2