Change history for Blender


2017-09-12 12:59:14
Updated by billon

  • Download URL: https://download.blender.org/release/Blender2.79/www.blender-2.79-winder.org/dows32.zipnload/


2017-09-12 04:22:14
Updated by billon

  • Version: v2.78c9
  • License: [url=https://ww//www.gnu.blender.org//about/liceenses/gpl.html]GNU GPL[/url]
  • Synopsis: Blender is a powerful, integrated 3D creation software suite with character/solids modeling, animation, rendering, rigging, shading, motion tracking, and po post-procrocesssing g toools. It letss users create high quality users3D cgreate high quaphics, movies and replay real-time, interactity ve 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be [url=http://www.blender.org/download/resources/]extended[/url] with a variety of plug-ins, scrD content. Its features can be extended with a variety of plug-ins, scripts, templates and more.Avaipts, templates, and more.Availablble for 64-bit and crosss plaatform (Mac, Linux, BSD). The phe program has been u has been used for a variety of d functions including r a variety of [functions inclurl=http://www.bledinder.org/fe a vaturies-gallery/movies/]impressive shty ort films[/url]. Alternatively: [list][*][url=hthttps://ww//ww.winp.blenpack.com/main/nder.ownlorg/fead.tures/reels/]impressive shp?ort films[/url]. Alternativieely: [list][*][url=http://www.winpenpack.com/main/download.php?view.41]X-Blenderer[/urlurl] from WinPenPack[[*][url=https://portableapps.com/apps/graphics_pictures/blender_portable]Blender Portable[/url] from PortableApps (25% smaller and segregates user scripts)[/list]
  • Download URL: https://www.download.blender.org/release/Blender2.79/blender.org/der-2.79-windownload/s32.zip
  • Release date: 2017-029-2711
  • What's new: See:[url]https://www.blender.org/features/2-789/[/url][url]https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.789[/url]


2017-02-28 14:02:56
Updated by billon

  • Download URL: https://download.blender.org/release/Blender2.78/www.blender-2.78c-winder.org/dows32.zipnload/


2017-02-28 02:07:53
Updated by billon

  • What's new: See:[url]https://www.blender.org/features/2-78/[/url][url]https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78[/url]


2017-02-28 02:07:36
Updated by billon

  • Version: v2.78bc
  • Download URL: https://www.download.blender.org/release/Blender2.78/blender.org/der-2.78c-windownload/s32.zip
  • Release date: 2017-02-0827
  • What's new: See:[url]https://www.blender.org/features/2-78/[/url][url]https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78[/url]


2017-02-09 17:26:50
Updated by billon

  • Download URL: https://download.blender.org/release/Blender2.78/www.blender-2.78b-winder.org/dows32.zipnload/


2017-02-08 19:55:30
Updated by billon

  • What's new: See:[url]https://www.blender.org/features/2-78/[/url][url]https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78[/url]


2017-02-08 19:55:04
Updated by billon

  • Version: v2.78ab
  • Download URL: https://www.download.blender.org/release/Blender2.78/blender.org/der-2.78b-windownload/s32.zip
  • Release date: 20167-10-25-08
  • What's new: See:[url]https://www.blender.org/features/2-78/[/url][url]https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78[/url]


2016-10-27 08:20:43
Updated by billon

  • What's new: See:[url]https://www.blender.org/features/2-78/[/url][url]https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78[/url]


2016-10-27 08:19:26
Updated by billon

  • Version: v2.78a
  • Release date: 2016-109-295
  • What's new: See:[url]https://www.blender.org/features/2-78/[/url]


2016-09-30 19:02:04
Updated by billon

  • Version: v2.77a8
  • Release date: 2016-049-0629
  • What's new: For 2.77a many fixes for OpenGL display and simulation were made, as well as various fixes to rendering, sequencer and modeling. This bugfix release also solved some regressions in the particle system. [list][*]Fix for crash of point density textures due to undefined `point_data` on loading.[*]GPU: avoid redundant logic for non-spot lamps[*]Fix for non spot lamps calculating spot[*]Fix ([url=http://developer.blender.org/T47928]T47928[/url]): Crashing save corruption with dynamic paint drip effector groups.[*]Revert "Fix ([url=http://developer.blender.org/T47263]T47263[/url]): numpad4/6 rotates around worl Z axis and not view Y axis."[*]Fix ([url=http://developer.blender.org/T47838]T47838[/url]): Fix ([url=http://developer.blender.org/T47910]T47910[/url]): Knife project fails[*]Fix ([url=http://developer.blender.org/T47838]T47838[/url]): Walk gravity fails w/ intersecting objects[*]Fix ([url=http://developer.blender.org/T47900]T47900[/url]): VSE adjustment crashes on blank frame[*]Fix ([url=http://developer.blender.org/T47893]T47893[/url]): BGE crashes w/ generated mesh data[*]Fix ([url=http://developer.blender.org/T47890]T47890[/url]): Vertex mask w/ subsurf select fails[*]Fix ([url=http://developer.blender.org/T47830]T47830[/url]): Multi-edit w/ ui-list wont highlight[*]Fix ([url=http://developer.blender.org/T47848]T47848[/url]): Fix regression in sequencer GL render.[*]Fix ([url=http://developer.blender.org/T47862]T47862[/url]): VSE hard cut fails.[*]Fix add mesh template[*]Fix ([url=http://developer.blender.org/T47842]T47842[/url]): UV sculpt brush widgets are available when not in uv sculpt mode.[*]Fix incorrect strncat use[*]Fix ([url=http://developer.blender.org/T47670]T47670[/url]): cycles GLSL incorrect layer weight / fresnel.[*]Fix ([url=http://developer.blender.org/T47670]T47670[/url]): cycles GLSL incorrect normal map node.[*]Fix ([url=http://developer.blender.org/T47951]T47951[/url]): UserId problem on reload.[*]Fix ([url=http://developer.blender.org/T47902]T47902[/url]): Particle grid not using modifier stack, Take II.[*]Partly fix (unreported) particles not updating correctly when changing settings.[*]Particles: Fix broken grid distribution in some case from own recent rB201d3938622.[*]Fix ([url=http://developer.blender.org/T48001]T48001[/url]): Highlighting selected item in filtered lists.[*]Fix ([url=http://developer.blender.org/T47935]T47935[/url]): Hair particles; The display percentage parameter breaks after a render is done.[*]Fix ([url=http://developer.blender.org/T47939]T47939[/url]), take II: Check clang package version, not llvm-devel one.[*]Fix ([url=http://developer.blender.org/T47958]T47958[/url]): Crash in Walk or Fly Navigation in Camera mode when invoking from non-3DView region[*]Fix ([url=http://developer.blender.org/T47983]T47983[/url]): Particles - Emit from Verts emits double on one vert.[*]Fix ([url=http://developer.blender.org/T47962]T47962[/url]): It's possible to set a Sound strip as a modifier Mask.[*]Fix ([url=http://developer.blender.org/T47972]T47972[/url]): Blender crash showing particle system.[*]Fix ([url=http://developer.blender.org/T47668]T47668[/url]): Cycles OpenCL glass not rendering correctly on AMD.[*]Fix crash opening some .blend files after recent fix for hidden preview regions.[*]Fix ([url=http://developer.blender.org/T47505]T47505[/url]): Cycles OpenCL rendering crash on Windows.[*]Fix ([url=http://developer.blender.org/T47758]T47758[/url]): rigidbody bug with constraint breaking and disable collisions.[*]Fix ([url=http://developer.blender.org/T47971]T47971[/url]): rigid body baking crash due to thread race condition.[*]Fix ([url=http://developer.blender.org/T46623]T46623[/url]): OSX bpy.app.binary_path_python incorrect[*]Fix ([url=http://developer.blender.org/T47973]T47973[/url]): Render stamp ignores font alpha[*]BLF: alpha support for drawing to buffer[*]Fix ([url=http://developer.blender.org/T47969]T47969[/url]): Select Random always uses same seed[*]Fix ([url=http://developer.blender.org/T47986]T47986[/url]): OBJ Import fails w/ imagepath encoding[*]Fix ([url=http://developer.blender.org/T47814]T47814[/url]): VSE Scene 'Use Sequence' fails[*]Fix NULL check before free[*]Fix ([url=http://developer.blender.org/T48012]T48012[/url]): Knife Project crash[*]Fix ([url=http://developer.blender.org/T48000]T48000[/url]): Eyedropper sample-merged ignored at first[*]Knife Project: revert fix for ([url=http://developer.blender.org/T43896]T43896[/url])[*]Fix ([url=http://developer.blender.org/T48030]T48030[/url]): Can't zoom VSE properties panel[*]Fix ([url=http://developer.blender.org/T47967]T47967[/url]): Select next active fails in some cases[*]Fix error in ghash/gset_ensure_p_ex[*]Fix ([url=http://developer.blender.org/T47961]T47961[/url]): Wipe effects should have 2 inputs[*]Fix ([url=http://developer.blender.org/T47985]T47985[/url]): VSE GL-render scene strip hangs[*]Hide layers from UI in template[*]Fix curve, missing update on Ctrl-LMB[*]Fix curve hide keeping spline active[*]Fix curve adding 3D nurbs when 2D is set[*]Fix curve editmode adding 3D primitives w/ 2D curves[*]Fix ([url=http://developer.blender.org/T48059]T48059[/url]): UV-editor crashes w/ over SHRT_MAX UV's[*]Fix When using keying sets, the toggling "all items" in the array target only goes from the index value down, instead of keying all[*]CMAKE / msvc openmp, delay loading of openmp dll so we can set environment variable before it is loaded[*]CMake cleanup target_link_libraries_decoupled[*]cmake fix full debug builds on msvc[*]CMAKE disable building the windows launcher, fix type in delayloading of debug dll[*]Remove the obsolete windows launcher[*]Fix ([url=http://developer.blender.org/T48013]T48013[/url]): UV Sculpt Brush Does not appear in UV window - but does show up in uv panels (t, n)[*]Fix ([url=http://developer.blender.org/T47987]T47987[/url]): Blender Cycles standalone does not properly read UV coordinates from XML[*]Cycles: Aligned vector was not covered by guarded stat[*]Fix ([url=http://developer.blender.org/T47697]T47697[/url]): Smoke simulation doesn't work in viewport[*]Cycles: Fix wrong initialization order of mesh flags and object transform[*]Cycles: Fix wrong camera-in-volume stack when camera ray hits volume domain twice[*]Fix ([url=http://developer.blender.org/T47931]T47931[/url]): Missed world shader update when having object dependSeency:[*]Cycles: Support deformation motion blur for curves deformed by taper[*]Cycles: Make curves modified by a taper object with modifier considered a deform modified[*]Cycles: Fix regression caused by recent camera-in-volume commit[*]Cycles: Fix wrong camera in volume check when domain is only visible to camera rays[*]Fix ([url=http://developer.blender.orgurl]https://T47705]T47705[/url]): Freestyle line glitch.[*]Fix Cycles debug panel, being shown in BI as ww.blell.[*]Include requests' cace.ort.pem g/file.atures/2-78/[/urlist]


2016-04-11 05:05:52
Updated by SYSTEM

  • Version: v2.77a
  • Size (in bytes): 2413286808815771
  • Release date: 2016-034-1906
  • What's new: [list][*For 2.77a many fixes for OpenGL display and simulation were made, as well as various fixes to rendering, sequencer and modeling. This bugfix release also solved some regressions in the particle system. [list][*]Fix for crash of point density textures due to undefined `point_data` on loading.[*]GPU: avoid redundant logic for non-spot lamps[*]Fix for non spot lamps calculating spot[*]Fix ([url=http://developer.blender.org/T47928]T47928[/url]): Crashing save corruption with dynamic paint drip effector groups.[*]Revert "Fix ([url=http://developer.blender.org/T47263]T47263[/url]): numpad4/6 rotates around worl Z axis and not view Y axis."[*]Fix ([url=http://developer.blender.org/T47838]T47838[/url]): Fix ([url=http://developer.blender.org/T47910]T47910[/url]): Knife project fails[*]Fix ([url=http://developer.blender.org/T47838]T47838[/url]): Walk gravity fails w/ intersecting objects[*]Fix ([url=http://developer.blender.org/T47900]T47900[/url]): VSE adjustment crashes on blank frame[*]Fix ([url=http://developer.blender.org/T47893]T47893[/url]): BGE crashes w/ generated mesh data[*]Fix ([url=http://developer.blender.org/T47890]T47890[/url]): Vertex mask w/ subsurf select fails[*]Fix ([url=http://developer.blender.org/T47830]T47830[/url]): Multi-edit w/ ui-list wont highlight[*]Fix ([url=http://developer.blender.org/T47848]T47848[/url]): Fix regression in sequencer GL render.[*]Fix ([url=http://developer.blender.org/T47862]T47862[/url]): VSE hard cut fails.[*]Fix add mesh template[*]Fix ([url=http://developer.blender.org/T47842]T47842[/url]): UV sculpt brush widgets are available when not in uv sculpt mode.[*]Fix incorrect strncat use[*]Fix ([url=http://developer.blender.org/T47670]T47670[/url]): cycles GLSL incorrect layer weight / fresnel.[*]Fix ([url=http://developer.blender.org/T47670]T47670[/url]): cycles GLSL incorrect normal map node.[*]Fix ([url=http://developer.blender.org/T47951]T47951[/url]): UserId problem on reload.[*]Fix ([url=http://developer.blender.org/T47902]T47902[/url]): Particle grid not using modifier stack, Take II.[*]Partly fix (unreported) particles not updating correctly when changing settings.[*]Particles: Fix broken grid distribution in some case from own recent rB201d3938622.[*]Fix ([url=http://developer.blender.org/T48001]T48001[/url]): Highlighting selected item in filtered lists.[*]Fix ([url=http://developer.blender.org/T47935]T47935[/url]): Hair particles; The display percentage parameter breaks after a render is done.[*]Fix ([url=http://developer.blender.org/T47939]T47939[/url]), take II: Check clang package version, not llvm-devel one.[*]Fix ([url=http://developer.blender.org/T47958]T47958[/url]): Crash in Walk or Fly Navigation in Camera mode when invoking from non-3DView region[*]Fix ([url=http://developer.blender.org/T47983]T47983[/url]): Particles - Emit from Verts emits double on one vert.[*]Fix ([url=http://developer.blender.org/T47962]T47962[/url]): It's possible to set a Sound strip as a modifier Mask.[*]Fix ([url=http://developer.blender.org/T47972]T47972[/url]): Blender crash showing particle system.[*]Fix ([url=http://developer.blender.org/T47668]T47668[/url]): Cycles OpenCL glass not rendering correctly on AMD.[*]Fix crash opening some .blend files after recent fix for hidden preview regions.[*]Fix ([url=http://developer.blender.org/T47505]T47505[/url]): Cycles OpenCL rendering crash on Windows.[*]Fix ([url=http://developer.blender.org/T47758]T47758[/url]): rigidbody bug with constraint breaking and disable collisions.[*]Fix ([url=http://developer.blender.org/T47971]T47971[/url]): rigid body baking crash due to thread race condition.[*]Fix ([url=http://developer.blender.org/T46623]T46623[/url]): OSX bpy.app.binary_path_python incorrect[*]Fix ([url=http://developer.blender.org/T47973]T47973[/url]): Render stamp ignores font alpha[*]BLF: alpha support for drawing to buffer[*]Fix ([url=http://developer.blender.org/T47969]T47969[/url]): Select Random always uses same seed[*]Fix ([url=http://developer.blender.org/T47986]T47986[/url]): OBJ Import fails w/ imagepath encoding[*]Fix ([url=http://developer.blender.org/T47814]T47814[/url]): VSE Scene 'Use Sequence' fails[*]Fix NULL check before free[*]Fix ([url=http://developer.blender.org/T48012]T48012[/url]): Knife Project crash[*]Fix ([url=http://developer.blender.org/T48000]T48000[/url]): Eyedropper sample-merged ignored at first[*]Knife Project: revert fix for ([url=http://developer.blender.org/T43896]T43896[/url])[*]Fix ([url=http://developer.blender.org/T48030]T48030[/url]): Can't zoom VSE properties panel[*]Fix ([url=http://developer.blender.org/T47967]T47967[/url]): Select next active fails in some cases[*]Fix error in ghash/gset_ensure_p_ex[*]Fix ([url=http://developer.blender.org/T47961]T47961[/url]): Wipe effects should have 2 inputs[*]Fix ([url=http://developer.blender.org/T47985]T47985[/url]): VSE GL-render scene strip hangs[*]Hide layers from UI in template[*]Fix curve, missing update on Ctrl-LMB[*]Fix curve hide keeping spline active[*]Fix curve adding 3D nurbs when 2D is set[*]Fix curve editmode adding 3D primitives w/ 2D curves[*]Fix ([url=http://developer.blender.org/T48059]T48059[/url]): UV-editor crashes w/ over SHRT_MAX UV's[*]Fix When using keying sets, the toggling "all items" in the array target only goes from the index value down, instead of keying all[*]CMAKE / msvc openmp, delay loading of openmp dll so we can set environment variable before it is loaded[*]CMake cleanup target_link_libraries_decoupled[*]cmake fix full debug builds on msvc[*]CMAKE disable building the windows launcher, fix type in delayloading of debug dll[*]Remove the obsolete windows launcher[*]Fix ([url=http://developer.blender.org/T48013]T48013[/url]): UV Sculpt Brush Does not appear in UV window - but does show up in uv panels (t, n)[*]Fix ([url=http://developer.blender.org/T47987]T47987[/url]): Blender Cycles standalone does not properly read UV coordinates from XML[*]Cycles: Aligned vector was not covered by guarded stat[*]Fix ([url=http://developer.blender.org/T47697]T47697[/url]): Smoke simulation doesn't work in viewport[*]Cycles: Fix wrong initialization order of mesh flags and object transform[*]Cycles: Fix wrong camera-in-volume stack when camera ray hits volume domain twice[*]Fix ([url=http://developer.blender.org/T47931]T47931[/url]): Missed world shader update when having object dependency[*]SeCycles: [url]https:/Support deformation motion blur for curves deformed by taper[*]Cycles: Make curves modified by a taper object with modifier considered a deform modified[*]Cycles: Fix regression caused by recent camera-in-volume commit[*]Cycles: Fix wrong camera in volume check when domain is only visible to camera rays[*]Fix ([url=http://developer.blender.org/T47705]T47705[/url]): Freestyle line glitch.[*]Fix Cycles debug panel, being shown in BI as ww.blenderll.org/featu[*]Include reques/2-77[/uts' cacert.pem fil]e.[/list]


2016-03-20 19:56:08
Updated by webfork

  • How to extract: [list=1][*]Download the ZIP package and extract to a folder of your choice[*]In the application directory, create a folder in the [i]\2.7x[/i] sub-directory, create a new folder and name it [i]config[/i][*]In this [i]config[/i] folder, create an empty text file and name it [i]startup.blend[/i][*]Launch [i]blender.exe[/i][/list]See [url=http://www.blender.org/forum/viewtopic.php?t=19045]this thread[/url] for more information.


2016-03-19 16:39:10
Updated by billon

  • Website URL: https://www.blender.org/
  • Version: v2.767
  • Download URL: https://ftp.halifax.rwth-aachen.de/blender/release/Blender2www.76/blender-2.76-winder.org/dows32.zipnload/
  • Release date: 20156-103-119
  • What's new: [list][*]See: [url=http://www.blender.org/features/2-76/]https://w//www.blendeer.org/features//2-76/7[/url][/list]


2015-10-12 07:07:30
Updated by Checker

  • Size (in bytes): 243286146128088
  • Download URL: http://mftp.halirrorfax.rwth-aacs.umhen.de/blender/release/Blen.edu/blender.org/release/Blender2.75er2.76/blender-2.75a6-windows32.zip
  • What's new: [list][*]See: [url=http://www.blender.org/features/2-756/]http://www.blender.org/features/2-76/[/url][/list]


2015-10-11 23:42:46
Updated by billon

  • Version: v2.75a6
  • System Requirement:
  • Release date: 2015-107-0811
  • What's new: [list][*]See: [url=http://www.blender.org/features/2-75/]http://www.blender.org/features/2-756/[/url][/list]


2015-09-19 17:40:36
Updated by webfork

  • Additional features: [Video - Authoring] [Video - Processing]


2015-07-08 19:56:05
Updated by Checker

  • Size (in bytes): 24614561207


2015-07-08 19:39:47
Updated by Checker

  • What's new: [list][*]See: [url=http://www.blender.org/features/2-75/]http://www.blender.org/features/2-75/[/url][/list]


2015-07-08 19:39:11
Updated by Checker

  • Version: v2.75a
  • Download URL: http://mirror.cs.umn.edu/blender.org/release/Blender2.75/blender-2.75a-windows32.zip
  • Release date: 2015-07-018
  • What's new: [list][*]See: [url=http://www.blender.org/features/2-75/]http://www.blender.org/features/2-75/[/url][/list]


2015-07-01 19:47:02
Updated by Checker

  • Size (in bytes): 221746145626807


2015-07-01 19:39:18
Updated by Checker

  • Version: v2.745
  • System Requirement: WinXP
  • Download URL: http://mirror.cs.umn.edu/blender.org/release/Blender2.745/blender-2.745-windows32.zip
  • Release date: 2015-037-301
  • What's new: [list][*]Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute.[*]Viewport has new cool compositing features, outliner now manages orphan datablocks better.[*]Modeling now allows custom normals, and transferring data layers between meshes![*]Massive improvements to hair dynamics and editing tools: a big step forward with more to come...[*]A new tool "Cavity Mask" was added to sculpting/painting, along with other improvements.[*]Great memory consumption optimization in Freestyle NPR stroke rendering.[*]Grease pencil and Game engine improvements, and more...[/list]SeSee: [url=http://www.blender.org/features/2-74/]l=htttp:///www.blelender.org/featuures/2-75/]http://www.blender.org/features/2-745/[/url][/list]


2015-04-26 22:30:07
Updated by webfork

  • Synopsis: Blender is a powerful, integrated 3D creation software suite. It with character/solids modeling, animation, rendering, rigging, shading, motion tracking, and post-processing tools. It lets users create high qusers creality 3De high quality 3D graphics, moics, movies, and replay real-timee, intteractivee 3D contntent. Its features can be [url=http://www.blender.org/download/resources/]extended[/url] with a variety of plug-ins, scripts, templates, and more.Available for 64-bit and cross platform (Mac, Linux, BSD). The program has been used for a variety of functions including a variety of [url=http://www.blender.org/features-gallery/movies/]impressive short films[/url]. Alternatively: [list][*][url=http://www.winpenpack.com/main/download.php?view.41]X-Blender[/url] from WinPenPack[*][url=http://portableapps.com/apps/graphics_pictures/blender_portable]Blender Portable[/url] from PortableApps (25% smaller and segregates user scripts)[/list]


2015-04-01 17:46:55
Updated by Checker

  • Size (in bytes): 221535973516268
  • Download URL: http://mirror.cs.umn.edu/blender.org/release/Blender2.734/blender-2.73a4-windows32.zip


2015-04-01 17:40:11
Updated by Checker

  • What's new: [list][*]Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute.[*]Viewport has new cool compositing features, outliner now manages orphan datablocks better.[*]Modeling now allows custom normals, and transferring data layers between meshes![*]Massive improvements to hair dynamics and editing tools: a big step forward with more to come...[*]A new to tool "Cavity Mask" was adas added to sculptining/paintipainting, along with oither improvements.[*]Great memory conther improvements.[*]Great memory consumptiomption optimization in Freation in Freestyle NPR stroke rendering.e rendering.[*]GGreaease pencil and Game enginame e ngimne improvements, and more...[/list]See: [url=http://www.blender.org/features/2-74/]http://www.blender.org/features/2-74/[/url]


2015-04-01 17:38:52
Updated by Checker

  • Version: v2.73a4
  • Release date: 2015-013-231
  • What's new: Bug Fixes:[list][*]Fix invalid memory access in gradient brushes - could cause a crash in.[*]Revert "Fix T40257: Frustum culling not working properly".[*]Fix: Frustum culling not working properly.[*]Fix crash in texture paint sampling when sampling materials without.[*]Fix gtest linking on ubuntu and do minor cleanup.[*]Fix for GTest.[*]Fix texture sampling with generative modifiers - sample backbuffer.[*]Fix for regression in bmesh connect-pair.[*]Fix: Shrinkwrap constraint, project mode: Space ignored in bone case.[*]Fix: Material flickering in edit mode.[*]Fix typo in OCIO configuration file.[*]Fix OpenGL Context freeing.[*]Fix BMesh regression: behavior for select more/less.[*]Fix: Knife-project regression (broke knife-project).[*]Fix: Cycles incorrect final render, proper viewport with moblur disabled.[*]SDL wrangler: Support loading SDL2 libraries of differenst names.][*]Sequencer: Don't Cycralesh when tryin g oto rsebuveral precision, noilse, speed, memory improxy withouvements, having sequence edits.[*]Fix: Three of the 'mirror keyframes' tools were mirroring along wrong axis.[*]Fix own error in freesnew Pointiness atyle api.[*]Fix: Crash when editing shared GPencil dabutablock in VSEe.[*]FixViewport has new cool fcompor security ising features, outline lr noading blenw manages orphan d'atablocks better.[*]Fix: UsModeling displang now allows ceustom normals, and transferring data shladyer crashes blender.s between meshes![*]Fix: ErMassive improvements to hair idynamics and editing tools: a big step forward with moreesty to come…[*]A new tool "Cavity Mask" was added to sculpting/painting, along with other improvements.[*]Great memory consumption optimization in Freestyle NPR stroke rendering.[*]Grease pencil and Game engine improvements, and more…[/list]See: [url=http://www.blender.org/features/2-74/]http://www.blender.org/features/2-74/[/url]


2015-03-27 22:11:35
Updated by webfork

  • Screenshot: Updated


2015-01-21 18:49:40
Updated by Checker

  • Version: v2.73a
  • Size (in bytes): 215356219735
  • Download URL: http://mirror.cs.umn.edu/blender.org/release/Blender2.73/blender-2.73a-windows32.zip
  • Release date: 2015-01-0721
  • What's new: [list][*]See: [url=http:/Bug Fixes:[list][*]Fix invalid memory access in gradient brushes - could cause a crash in.[*]Revert "Fix T40257: Frustum culling not working properly".[*]Fix: Frustum culling not working properly.[*]Fix crash in texture paint sampling when sampling materials without.[*]Fix gtest linking on ubuntu and do minor cleanup.[*]Fix for GTest.[*]Fix texture sampling with generative modifiers - sample backbuffer.[*]Fix for regression in bmesh connect-pair.[*]Fix: Shrinkwrap constraint, project mode: Space ignored in bone case.[*]Fix: Material flickering in edit mode.[*]Fix typo in OCIO configuration file.[*]Fix OpenGL Context freeing.[*]Fix BMesh regression: behavior for select more/wikiless.[*]Fix: Knife-project regression (broke knife-project).[*]Fix: Cycles incorrect final render, proper viewport with moblur disabled.[*]SDL wrangler: Support loading SDL2 libraries of different names.[*]Sequencer: Don't crash when trying to rebuild proxy without having sequence edits.[*]Fix: Three of the 'mirror keyframes' tools were mirroring along wrong axis.[*]Fix own error in freestylender.or api.[*]Fix: Crash when editing shared GPencil datablock in VSE.[*]Fix for security issue loading blend's.[*]Fix: Using/ displacement shader crashes blendexr.php/Dev[*]Fix:Ref/Release_N Errotes/2.73]http://wikr i.blender.on frg/index.php/Dev:Ref/Reestyle ase_Notes/2pi.73[/url][/list]


2015-01-17 23:21:49
Updated by Checker

  • Release date: 20000-0015-01-07


2015-01-08 19:15:18
Updated by Checker

  • Size (in bytes): 21015356219928


2015-01-08 18:58:49
Updated by Checker

  • Version: v2.72b3
  • Download URL: http://ftp.halmifaxrror.rwth-aachen.de/blender/reles.umn.edu/blender.org/release/Blender2.72/bBlender2.73/blender-2.72b3-windows32.zip
  • What's new: [list][*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72b:_Bug_Fixes3]http://tp://wiki.bliki.blender.org/indexex.php/Dev:Ref/Reelease_Notes/2.72/Bug_Fixes#Blender_2.72b:_Bug_Fixes3[/url][/list]


2014-10-23 16:13:50
Updated by Checker

  • Size (in bytes): 187210871199328


2014-10-23 16:02:41
Updated by Checker

  • Download URL: http://ftp.halifax.rwth-aachen.de/blender/release/Blender2.72/blender-2.72ab-windows32.zip


2014-10-23 16:01:36
Updated by Checker

  • Version: v2.72ab
  • What's new: [list][*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72ab:_Bug_Fixes]http://wiki.iki.bleender.org/g/index.php/Deev:RRef/Reeleasese_Notes/2.72es/2.72/Bug_Fixes#Blender_2.72ab:_Bug_Fixes[/url][/list]


2014-10-17 17:33:39
Updated by Checker

  • Version: v2.72a
  • Download URL: http://ftp.halifax.rwth-aachen.de/blender/release/Blender2.72/blender-2.72a-windows32.zip
  • What's new: [list][*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72a:_Bug_Fixes]http://tp://wiiki.blelender.org/index.pg/index.php/Dev:Re:Ref/Relelease_Notes/2.72/Bug_Fixes#Blender_2.72a:_Bug_Fixes[/url][/list]


2014-10-04 18:44:22
Updated by webfork

  • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be [url=http://www.blender.org/download/resources/]extended[/url] with a variety of plug-ins, scripts, templates, and more.Available for 64-bit and cross platform (Mac, Linux, BSD). The program has been used for a variety of functions including a variety of [url=http://www.blender.org/features-gallery/movies/]impressive short films[/url]. Alternatively: [list][*][url=http://www.winpenpack.com/main/download.php?view.41]X-Blender[/url] from WinPenPack[*][url=http://portableapps.com/apps/graphics_pictures/blender_portable]Blender Portable[/url] from PortableApps (25% smaller and segregates user scripts)[/list]


2014-10-04 15:23:23
Updated by Checker

  • Download URL: http://mftp.halirrorfax.rwth-aacs.umhen.de/blender/release/Blen.edu/blender.org/release/Blender2.72er2.72/blender-2.712-windows32.zip


2014-10-04 15:20:55
Updated by Checker

  • Version: v2.712
  • Download URL: http://mirror.cs.umn.edu/blender.org/release/Blender2.712/blender-2.71-windows32.zip
  • What's new: [list][*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.712]http://tp://wiiki.blelender.or.org/index.php/Dev:Ref/Reelease_Notes/2.712[/url][/list]


2014-06-28 00:12:03
Updated by webfork

  • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be [url=http://www.blender.org/download/resources/]extended[/url] with a variety of plug-ins, scripts, templates, and more.Available for 64-bit and cross platform (Mac, Linux, BSD). The program has been used for a variety of functions including a variety of [url=http://www.blender.org/features-gallery/movies/]impressive short films[/url]. Alternatively: [list][*][url=http://www.winpenpack.com/main/download.php?view.41]X-Blender[/url] from WinPenPack[*][url=httphttp://portableapps.com//portableappps.com/apps/grrapphics_pictures/blender_portable]pictures/blender_portable]Blelender Portable[/url] i[/url] from PortableApps (25% smaller and segregates user scripts)[/list]
  • How to extract: [list=1][*]Download the ZIP package and extract to a folder of your choice.[*]Create a folder in the[*]In the application directory, create a folder in the [i]\2.7x[/i] directory and name it [i]config[/i].x[/i] directory and name it [i]config[/i][*]Inn this [i]config[/i[/i] folder, create an empty text lder, create an empty text file and e and name it [i]sta [i]startup.blend[/i].[*]Launch [i]blender.exe[/i].[/list]See [url=http://www.blender.org/forum/viewtopic.php?t=19045]this thread[/url] for more information.
  • Keywords: blend bender belnder maya 3ds Premiere
  • Forum topic ID: 04879


2014-06-26 19:08:17
Updated by Checker

  • Size (in bytes): 15437871508793


2014-06-26 19:03:41
Updated by Checker

  • How to extract: [list=1][*]Download the ZIP package and extract to a folder of your choice.[*]Create a folder in the [i]\2.7x[/i] directory and name it [i]config[/i].[*]In this [i]config[/i] folder, create an empty text file and name it [i]startup.blend[/i].[*]Launch [i]blender.exe[/i].[/list]See [url=http://www.blender.org/forum/viewtopic.php?t=19045]this thread[/url] for more information.


2014-06-26 19:00:17
Updated by Checker

  • Version: v2.701
  • How to extract: [list=1][*]Download the ZIP package and extract to a folder of your choice.[*]Create a reate a folder i in the [i[i]\2.6x [/i]directory and name it [i]config[/i]7x[/i] directory and name it [i]config[/i].[*]Inn thiis [i] [i]conffig[/i] folder, create create an e empty text file and nampe ity text file and name it [ [i]startup.blend[/i]].[*]Launch blenderaunch blender.exe[e[/listt]Seee [url=http://w/www.blende.blender.org/forum/viiewtoppic.php?t=19045]thi]this thrread[[/url] for] for more information.[b][/b]
  • Download URL: http://www.blender.mirrorg/index.php?id=1262&f=http://ftp.nluugr.nl/pub/graphics/blender/release//Bles.umn.eder2.68u/blender.org/release/Blender2.71/blender-2.6871-windows32.zip
  • What's new: Cycles Rendering:[list][*]Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone. [*]CPU rendering performance was improved, particularly for hair, textures and Open Shading Language.[/list]Motion Tracker:[list][*]Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm.[/list]User Interface: [list][*]The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more.[/list]Modeling: [list][*]The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers. [*]The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well.[/list]Threaded Dependency Graph:[list][*]An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful.[/list]Game Development:[list][*]The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added. [*]A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game.[/list]Freestyle NPR Rendering:[list][*]The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized.[/list]More Features:[list][*]Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders.[/list]Addons:[list][*]Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon.[/list]Bug Fixes: [list][*]In add*]See: [url=http://wikition to the .blenew features, der.over 560 bugs that existed /in dex.prehp/Devi:Ref/Release_Nous rteleases /2.71]have ttp://wiki.blender.org/index.php/Dev:Reen fix/Reledase_Notes/2.71[/url][/list]


2014-03-20 17:27:29
Updated by Checker

  • Version: v2.6970
  • What's new: Cycles Rendering:[list][*]Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone. [*]CPU rendering performance was improved, particularly for hair, textures and Open Shading Language.[/list]Motion Tracker:[list][*]Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm.[/list]User Interface: [list][*]The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more.[/list]Modeling: [list][*]The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers. [*]The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well.[/list]Threaded Dependency Graph:[list][*]An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful.[/list]Game Development:[list][*]The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added. [*]A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game.[/list]Freestyle NPR Rendering:[list][*]The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized.[/list]Modre Featurelings:[list][*]A new Many small chidanges and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, wigre displavity option was added tfo help with retopology.[*]Mesh Bise sct is a new tooul to cupt meshes iin half.[*]The Bridge, Edgenet fill, Grid fill a negative texture values to support vector displacement and a Lamp Data shading nod Symmee to crize tools were improved.[*]New cuate morve and lattice editing tools wercustomized NPR shadded too.[/lirst]Mot.[/list]Addon Trackers:[list][*]The MSeveral addotionns have been trackadderd anow sd upports plane tracking, which can be used dato replaced, billboards, screens and other flat things in footage.[/list]Cyncles Render:[list][*]Hair renudering was impNode Wrovangler (aka Node Efficied with a new Haircy Toolsha) ander and reorganized settings.[*]Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring. [*]Sky rendering noa new uses a more accurate sky model.[*]New blac Skbody, vector transform and HSV nodes were added.[*]The non-progressive integrator was renamed to Branched Path Integrator, and is now available for GPU rendering. [*]Tone mapping now works in the viewport, with photographic film emulation.[/list]Addons:[list][*]FBX Import support chas fabeen added and FBX/OBJ can now eExport split normals (without the need for the edge split modifier).[/list]More Features:[list][*]Lists in the user interface can now be resized, sorted and filtered.[*]Further there are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers addon.[/liist]Bug fFixes: [list][*]In addition to the new features, over 27560 bugs that existed in previous releases have been fixed.[/list]


2013-10-31 17:57:42
Updated by Checker

  • Version: v2.68a9
  • What's new: [list][*]Modeling: Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces.[*]Physics: Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh.[*]Cycles Render: Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well.[*]Motion Tracker: Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstructlion.g:[list][*]Usability: Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistA new hiddent with 3D painting, better key dishortcuplay opts dion wasp added to help with retopolaogy, quick .[*]Menabling and dsh Bisect is abli ng ew tool tof cut mueshes in half.[*]The Bridge, Edgenet fill, Griple layers or visibilitd fill and Sy, ammetrize tools were improved.[*]New curve and lattice editing tools were indaddent for multi-d too.[/list]Motione Python statements.Tracker:[list][*]Addons: New addonsThe Motion trarcker now Textsure Atpports plas to bake shadow ande lightmraps for an entire scene, and Edit Linckeing, which can be used Lto replace billbroaryds, for quick editing of linked assets.[*]Pyth screens and other flat things in Sfootage.[/list]Cycurity:les AuRender:[listo-runn][*]Hair renderinng Pyth was impronved with a new Hair schaderipts can and reorganized settings.[*]Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring. [*]Sky rendering now be uses a more accurate sky model.[*]New blackbody, vector transform and HSV nodes were added.[*]The non-progressive integrator was renamed to Branconhed Path Integratrolor, and is now available for GPU rendering. [*]Tone mapping now works in the viewport, with photographic film emulation.[/list]Addons:[list][*]FBX Import support has been added and FBX/OBJ can now export split normals (without the need for the edge split moodifier).[/list]More Features:[list][*]Lists in the user interface can now be resized, sorted and securefilytered.[*]BFurther there are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers.[/list]Bug fiixess: [list][*]In addition to the new features, over 2870 bugs that existed in previous releases have been fixed.[/list]


2013-07-25 16:14:26
Updated by Checker

  • What's new: [list][*]Modeling: Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces.[*]Physics: Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh.[*]Cycles Render: Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well.[*]Motion Tracker: Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction.[*]Usability: Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements.[*]Addons: New addons are Texture Atlas to bake shadow and lightmaps for an entire scene, and Edit Linked Library, for quick editing of linked assets.[*]Python Security: Auto-running Python scripts can now be controlled more securely.[*]Bug fixes: In addition to the new features, over 280 bugs that existed in previous releases have been fixed.[/list]


2013-07-25 16:14:05
Updated by Checker

  • Version: v2.68a
  • What's new: [list][*]Modeling: Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces.[*]Physics: Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh.[*]Cycles Render: Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well.[*]Motion Tracker: Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction.[*]Usability: Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements.[*]Addons: New addons are Texture Atlas to bake shadow and lightmaps for an entire scene, and Edit Linked Library, for quick editing of linked assets.[*]Python Security: Auto-running Python scripts can now be controlled more securely.[*]Bug fixes: In addition to the new features, over 280 bugs that existed in previous releases have been fixed.[/list]


2013-07-18 17:14:14
Updated by Checker

  • Version: v2.67b8
  • Size (in bytes): 15437715469663
  • Download URL: http://www.blender.org/index.php?id=1262&f=http://mirrorftp.nluug.nl/pub/graphics/blender/release//Blender2.umn.edu/blender.org/release//Blender2.6768/blender-2.67b8-windows32.zip
  • What's new: [list][*]SModeling: Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces.[*]Physics: Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh.[*]Cycles Render: Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well.[*]Motion Tracker: Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction.[*]Usability: Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements.[*]Addons: New addons are Texture Atlas to bake shadow and lightmaps for an entire scene, and Edit Linked Library, for quick editing of linked assee: [uts.[*]Python Security: Auto-running Python scripts can now be controlled more securel=httpy.[*]Bug fixes:// In addition to the newiki.blende featur.es, over 280 bug/s that existed index. php/Dev:Ref/Release_Notes/2.67b]http://wiki.blender.revious rg/index.peleases hp/Deav:Ref/Rel beeasn fixe_Notes/2d.67b[/url][/list]


2013-05-30 20:47:28
Updated by Checker

  • Version: v2.67ab
  • Download URL: http://www.blender.org/index.php?id=1262&f=http://ftp.halmifaxrror.rwth-aachen.de/blender/release/Bles.umn.eder2.65u/blender.org/release//Blender2.67/blender-2.65a7b-windows32.zip
  • What's new: [list][*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67ab]http:/tp://wiiki.blei.blender.or.org/index..php/Dev:Ref/Releease_Notes/2.67ab[/url][/list]


2013-05-21 17:20:51
Updated by Checker

  • Version: v2.67a
  • What's new: [list][*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67a]http://tp://wiiki.blelender.or.org/index..php/Dev:Ref/Release_Notes/2.67a[/url][/list]


2013-05-08 16:07:25
Updated by Checker

  • Version: v2.66a7
  • What's new: [list][*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66a7]http://tp://wiiki.blelender.or.org/index.php/Dev:Ref/Reelease_Notes/2.66a7[/url][/list]


2013-03-08 01:13:22
Updated by Checker

  • Version: v2.66a
  • What's new: The Blender Foundation and online developer community is proud to present Blender 2.66. This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display. Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle.[list][*]Dynamic Topology Sculpting:Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.[*]UI and Usability:Support for MacBook "Retina" Displays was added, proper DPI scaling in all editors, new high-res icons and transparent tool and property regions. User Preferences and Startup File have been split up, new ways to recover sessions were added and copy & paste of objects inside the 3D View is supported now.[*]Mesh Modeling:The Bevel tool supports bevelling individual vertices in addition to edges now, with one or more segments.[*]Modifiers:New Mesh Cache modifier can apply animation from external files onto a mesh, a new UV Warp modifier can rotate, scale and translate UV maps on a mesh using objects or bones, and the Laplacian smooth modifier now supports shape enhancement.[*]Particle Fluid Dynamics:A new SPH particle fluid solver was added, designed for more physically accurate results.[*]Addons:Added MilkShape 3D format support and EDL Video Import.[*]Rigid Body Simulation:The Bullet physics library has now been integrated into the editor and animation system, which makes rigid body simulations available also outside of the game engine. This results in a much simpler workflow and gives more control over the simulation.[*]Cycles Render:Initial support for hair rendering was added, with triangle strips, cylinder or bezier curve primitives. Multiple importance sampling for lamps, preview rendering is available inside the properties editor, new closures and optimizations for OSL, non-progressive integrator was improved and support for packed, generated and movie textures was added.[*]Image Transparency:The image pipeline has be refactored to handle transparency in images better and compatible to standards. There are two alpha types for images that are useful for different purposes, and we now try to automatically do the right conversions and operations.[*]Game Engine:The character physics type received a number of new options, profiling and debug information has been cleaned up, and simple shadow maps can now take clipped alpha transparency into account.[*]Collada:Collada import and export was improved for animation: shape keys are now supported, and the armature modifier has been made more stable, respecting axis orientation and scene scaling.[*]More Features:New features include vertex color baking, more efficient ambient occlusion baking for multires meshes, edge based UV stitching, more control over mapping texture brushes for texture painting, gradient tools for weight paintling, and a translate node for the compositor.][*]Bug fixSees:In addition to the new features, over 250 bugs [url=hthat exp://wikist.blend in perevi.ous rg/indeleases x.phap/Dev:Ref/Release be_Noten fs/2.66a]http://wikixed.[blender.org/index.php/Dev:Ref/Relisease_Notes/2.66a[/url][/list]


2013-02-21 16:53:15
Updated by Checker

  • What's new:


2013-02-21 16:52:13
Updated by Checker

  • Version: v2.65a6
  • Size (in bytes): 139555451469663
  • What's new: Over 40 bugs fixed since 2.65 release:[list][*]Cycles environment texture not showing image sequence options properly. [*]Fluid Simulations Speed factor animated wrong result.[*]IK solver stretch was less stable after a code refactor.[*]Cycles OSL now autodetects the presence of emission and transparent closures to enable multiple importance sampling and transparent shadows. [*]Cycles CPU image textures were offset wrong by half a pixel compared to OpenGL/CUDA/OSL rendering. [*]Right click on 'confirm reload' crashes. [*]Scaling normals with Alt (maintains shell thickness) producing wrong result.[*]Blender-internal volume rendering, the camera inside volume wasn't accurate.[*]When transforming, tapping shift twice and holding did not enable precision mode.[*]Rotate around selection doesn't work when .blend saved in sculpt mode.[*]Mask points are add offset for the mouse when adding on viewer node with aspect != 1.[*]Bezier Curve Tilt in transform panel does not work beyond 360 degrees.[*]Blender Crash when selecting "Point select mode" in Particle Mode with and 0 hairs object.[*]Vertex paint subtract mode was broken, always resulting in black.[*]Shift+Numpad 2/4/8 shortcuts for zoom in image and clip editor don't work in Windows, Use Ctrl+Numpad. [*]GPU mipmap generation is not working on some ATI cards.[*]Bevel wire edges would crash. [*]Dynamic Paint modifier surfaces not copied.[*]Knife cut-through code to connect across a face didn't stop after it found one. [*]End Caps on a curve array with subsurf crashes blender when entering Edit Mode.[*]Building proxies will remove strip animation.[*]Checker de-select by default gives uneven selection on a circle.[*]Vertex colors added to meshes with no faces whenver exiting/enteriThe Blender Foundation and online developer community is proud to present Blender 2.66. This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display. Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a ng editmode.[*]Thew SPH particrew Tool in Edit Mode isn't calculating the correct angle step divisions per turn.[*]Motion blur with shutter time > 1 did result in the correct evaluation of some modifiers because it set the subframe to values > 1.[*]Add subframe support for shape keys.[*]Point density texture was using an current frame value that was never set.[*]Game-Engine did not convert objects with rotation modes other than Euler XYZ correctly.[*]Manipulator showing incorrect local axes in armature pose mode.[*]Masking keyframes disappear from dope sheet when using undo.[/list]Unreported Fixes:[list] [*]Fix: Game-Player still not using fast GPU mipmap generation.[list][*]Fix: Issue where Dynamimac Topologey Sculpting:Dynamic stamp data's stringsopology is a new scoulpting mode that sube sdivides the mesh as needed, whoereas regulart enosculpting only affects the shape of a mesh. This makes it possible to not sculpt complex shapes out o f a sitmple the emesh, rather than just adding details onto a modeled base mesh.[*]UI and Usability:Support for MacBook "Retina" Displays was added, prope Ir D name length.[*]Fix: Moving panels in a buttons-region around was calling menu code reading NULL pointer.[*]Fix: For default startup file having compositor background scale set very small.[*]Fix: TimePI scaling in all editor events, getting handled,w after stopping a timer.[*]Fixes for ctrl+click on panel header.[*]Fhix: Cloth pregh-roll had a wrong tooltip and low limit of 200 frames.[*]Fix: Fores pose-bicones and transparedint t-bones ignoring active element pivot mode.[*]Fix: (OSX) makeKeyAndOrderFront would show window from orderedWindows list on every loop, so use makeKeyWindow only to avoiool and flicker when closing app.[*]Fix: For bevel using the wrong ppropererty name whe region shift was. held.[*]Fix: SquaUser Preferences and coloStar tup File have been split up, new ways to reckover draw sessiongs the 'cuwerse added and copy & paste of objects inside the 3D View is suppor'ted now.[*]Mesh Modelincorrg:The Bevectly.l [/list]Otheool supports bevelling individual vertices in addition to edges now, Cwitha one or more seges:[lisment]s.[*]3D VModifiewers:New Mesh Cache Add backmodifier a kecan apply animation from access view-cursor (Alt+Hxternal files onto a mesh, a new UV Warp modifier can rotate, scale and translate UV maps on a mesh using objects or bones, and the Laplacian smooth modifier now supports shape enhancement.[*]Particle Fluid Dynamics:A new SPH particle fluid solver was added, designed for more physically accurate results.[*]Addons:Added MilkShape 3D format support and EDL Vide).o Import.[*]CRigid Body Simulation:The Bullet physics library has now been integrated into the editor and animation system, which makes rigid body simulations available also outside of the game engine. This results in a much simpler workflow and gives more control over the simulation.[*]Cycles Render:Initial support for hair rendering was added, with triangle strips, cyclinder or bezier curve primitives:. Make "Oultiple importance sampling for lamps, preview renderin Shadg ings Language" vaila boolean toggl inside the properties editor, new closures and optimizations for OSL, non-progressive integrator was improved and support for packed, generated and movie textures was added.[*]Image Transparency:The image pipeline has be refactored to handle transparency in images better and compatible to standards. There are two alpha types for images that are useful for different purposes, the and we now try to automatically do ther option "GPU right conversions and operations.[*]Game Engine:The character physics type received a number of new options, profiling and debug information has been cleaned up, and simple shadow maps can now take clipped alpha transparency into account.[*]Collada:Collada import and export was improved for animation: shape keys are now supported, and the armature modifier has been made mpore stable, respecting axis orientatible" was on and scene scaling.[*]More Features:New features include vertex color baking, more efficient ambient occlusion baking for multires meshes, edge based UV stitching, more control over mapping texture brushes for texture painting, gradient tools for weight painting, and a translate node for the confmpositor.[*]Bug fixes:In addition to the new features, over 250 bugs that existed in previousis releases have beeng fixed.[/list][/list]


2012-12-27 00:19:32
Updated by webfork

  • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be [url=http://www.blender.org/download/resources/]extended[/url] with a variety of plug-ins, scripts, templates, and more.Available for 64-bit and cross platform (Mac, Linux, BSD). The program has been used for a variety of functions including a variety of [url=http://www.blender.org/features-gallery/movies/]impressive short films[/url]. Alternatively: [list][*][url=http://www.winpenpack.com/main/download.php?view.41]X-Blender[/url] [*][url=http://portableapps.com/apps/graphics_pictures/blender_portable]Blender Portable[/url] is 25% smaller and segregates user scripts[/list]


2012-12-20 15:22:09
Updated by Checker

  • What's new: Over 40 bugs fixed since 2.65 release:[list][*]Cycles environment texture not showing image sequence options properly. [*]Fluid Simulations Speed factor animated wrong result.[*]IK solver stretch was less stable after a code refactor.[*]Cycles OSL now autodetects the presence of emission and transparent closures to enable multiple importance sampling and transparent shadows. [*]Cycles CPU image textures were offset wrong by half a pixel compared to OpenGL/CUDA/OSL rendering. [*]Right click on 'confirm reload' crashes. [*]Scaling normals with Alt (maintains shell thickness) producing wrong result.[*]Blender-internal volume rendering, the camera inside volume wasn't accurate.[*]When transforming, tapping shift twice and holding did not enable precision mode.[*]Rotate around selection doesn't work when .blend saved in sculpt mode.[*]Mask points are add offset for the mouse when adding on viewer node with aspect != 1.[*]Bezier Curve Tilt in transform panel does not work beyond 360 degrees.[*]Blender Crash when selecting "Point select mode" in Particle Mode with and 0 hairs object.[*]Vertex paint subtract mode was broken, always resulting in black.[*]Shift+Numpad 2/4/8 shortcuts for zoom in image and clip editor don't work in Windows, Use Ctrl+Numpad. [*]GPU mipmap generation is not working on some ATI cards.[*]Bevel wire edges would crash. [*]Dynamic Paint modifier surfaces not copied.[*]Knife cut-through code to connect across a face didn't stop after it found one. [*]End Caps on a curve array with subsurf crashes blender when entering Edit Mode.[*]Building proxies will remove strip animation.[*]Checker de-select by default gives uneven selection on a circle.[*]Vertex colors added to meshes with no faces whenver exiting/entering editmode.[*]The Screw Tool in Edit Mode isn't calculating the correct angle step divisions per turn.[*]Motion blur with shutter time > 1 did result in the correct evaluation of some modifiers because it set the subframe to values > 1.[*]Add subframe support for shape keys.[*]Point density texture was using an current frame value that was never set.[*]Game-Engine did not convert objects with rotation modes other than Euler XYZ correctly.[*]Manipulator showing incorrect local axes in armature pose mode.[*]Masking keyframes disappear from dope sheet when using undo.[/list]Unreported Fixes:[list] [*]Fix: Gamee-Player still not er still not using fast GPU mipmap g generation.[*]Fix is: Issue e wherere image sta stamp datata's strings strings coould be short enough be short enough not to fit the enit the entire ID naD name length.[*]Fix : Movioving panels in a buttons-region around was calling menu code reading NULL paoinels in a butter.[*]Fix: Fons-region default starotund wasp cfile hallving menu code mpositoreading NULL pointer.[*]Fix for default startup file having compositor background scale set very small.[*]Fix timer events getting handled, after stopping a timer.[*]Fixes background scale set very small.[*]Fix: Timer events getting handled, after stopping a timer.[*]Fixes forr ctrl+cliclick on panel hea on panel headerr.[*]Fix part of #33469: Cloth pre-rolrol l haad a wroong tooltip and low limit of 200 frames0 frames.[*]Fix fix: For por pose-bones and editse-bones and edit-bones ignoring acttive element pivot mode.[*]Fix: (OSX) makeKeyAndOrdrderrFront would show ront would show window from orderedWindows lindst own feverom orderedWindows list on every ly loop, so use makeKeyWindow only to avoid findow only to avoid flicker when closing app.[*losing app.[*]Fix f: For beeveel using thesing the wrong property name when shift was held.[*]Fix: sSquare color picker drawing the 'cursor' incorrectly. [/list]Other Changes:[list][*]3D View: Add back a key to access view-cursor (Alt+Home). [*]Cycles: Make "Open Shading Language" a boolean toggle, the other option "GPU Compatible" was confusing.[/list]


2012-12-20 15:06:54
Updated by Checker

  • Version: v2.65a
  • Size (in bytes): 139553551279
  • Download URL: http://www.blender.org/index.php?id=1262&f=http://ftp.halifax.rwth-aachen.de/blender/release/Blender2.65/blender-2.65-release-windows32.zip
  • What's new: [list]Over 40 bugs fixed since 2.65 release:[list][*]F]Cycles environment texture not showing image sequence optire aonds Smprokpe:Firely. [*]Fluid Simulations Speed factor animated wrong result.[*]IK solver stretch was less stable after a code refactor.[*]Cycles OSL now autodetects the presence of emission and transparent closures to enable multiple importance sampling and transparent shadows. [*]Cycles CPU image textures were offset wrong by half a pixel compared to OpenGL/CUDA/OSL rendering. [*]Right click on 'confirm reload' crashes. [*]Scaling normals with Alt (maintains shell thickness) producing wrong result.[*]Blender-internal volume rendering, the camera inside volume wasn't accurate.[*]When transforming, tapping shift twice and holding did not enable precision mode.[*]Rotate around selection doesn't work when .blend saved in sculpt mode.[*]Mask points are add offset for the mouse when adding on viewer node with aspect != 1.[*]Bezier Curve Tilt in transform panel does not work beyond 360 degrees.[*]Blender Crash when selecting "Point select mode" in Particle Mode with and 0 hairs object.[*]Vertex paint subtract mode was broken, always resulting in black.[*]Shift+Numpad 2/4/8 shortcuts for zoom in image and clip editor don't work in Windows, Use Ctrl+Numpad. [*]GPU mipmap generation is not working on some ATI cards.[*]Bevel wire edges would crash. [*]Dynamic Paint modifier surfaces not copied.[*]Knife cut-through code to connect across a face didn't stop after it found one. [*]End Caps on a curve array with subsurf crashes blender when entering Edit Mode.[*]Building proxies will remove strip animation.[*]Checker de-select by default gives simulation was added to the Smoke Simuneven selection on a circle.[*]Vertex colors added to meshes with no faces whenver exiting/entering editmorde. [*]The domaine Screceivedw Tool in Edit Mode isn't calculating the correct angle step divisions per turn.[*]Motion blur with shutter time > 1 did result in the correct evaluation of some modifiers because it set the subframe to values > 1.[*]Add msubfrajor updme support for shape keys.[*]Point des nsity texto ure was usimpng an currovent perforame value that was ncever and usabiliety. Smoke c[*]Gan be emitted from mesh surfaces, without the -Enginee d fid nor at paconverticle system. A smoke flow f orce field was addbjed cts with rotation modes other than Euler XYZ correctly.[*]Manipulator showing incorrect local axes in armature pose mode.[*]Masking keyframes disappear from dope sheet when using undo.[/list]Unreported Fixes:[list] [*]Fix Game-Player still not using fast GPU mipmap generation.[*]Fix issue where image stamp data's strings could be short enough not to fit the entire ID name length.[*]Fix Moving panels in a buttons-region around was calling menu code reading NULL pointer.[*]Fix for default startup file having compositor background scale set very small.[*]Fix timer events getting handled, after stopping a timer.[*]Fixes for ctrl+click on panel header.[*]Fix part of #33469: Cloth pre-roll had a wrong tooltip and low limit of 200 frames.[*]Fix for pose-bones and edit-bones ignoring active element pivot mode.[*]Fix (OSX) makeKeyAndOrderFront would show window from orderedWindows listo im on every loop, so use makeKeyWindow only to avoid flicker when closing appr.[*]Fix for beve l using the wrong property name when shift was held.[*]Fix square color picker drawing the 'cursor' incorrectly. [/lion with ost]Other simulChations. Colored smoke simulation and mixing is possible and s:[list][*]3D View: Add back a key tho access vinteraction of smoke with -colliursion objecr (Alts has been i+Homproved). [*]Cycles Render:Support for writing custom shaders in the Op: Maken Shading Language is now available. Motion blur rendering was also added, to make moving objects and cameras appear blurry. There is also an anisotro"Opic shading node, and BSDF nodes can now have different normals, which can be set usiding the Languagew" a bumpoolean and normal map nodes.[*]Mesh Modeling:The bevel tool now includes rounding and was otherwise much improved, preserving the requested bevel width more evenly and generating better topology. A new symmetrize tool was added to maketoggle, the mesoth er optiopology and data symmetric.[*]Modifiers:The decimator was rewritten, and now preserves "GPUV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smo Coth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal mpaps.[*]More Features:New features include: a tool transfer vertex weights from one mesh to another, antiaiblie" wased viewport drawing, connected proportional editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe drawing.[*]Addons:UV texture to vertex color baking was added, the PDB atomic visualization addon was improved, and film response curves were added for the RGB Curves node in the compositor.[*]Bug fixes:In addition to the new features, over 200 bugs that existed in previofus releases have beein fixedg.[/list]


2012-12-10 23:08:37
Updated by Checker

  • Version: v2.64a5
  • System Requirement:
  • Size (in bytes): 10395531247443
  • Download URL: http://www.blender.org/index.php?id=1262&f=http://doftp.halifax.rwnloth-aadchen.de/bleender.org/release/Blender2.645/blender-2.645-release-windows32.zip
  • What's new: [list][*]Fire and Smoke:Fire simulation was added to the Smoke Simulator. The domain received major updates to improve performance and usability. Smoke can be emitted from mesh surfaces, without the need for a particle system. A smoke flow force field was added to improve interaction with other simulations. Colored smoke simulation and mixing is possible and the interaction of smoke with collision objects has been improved.[*]Cycles Render:Support for writing custom shaders in the Open Shading Language is now available. Motion blur rendering was also added, to make moving objects and cameras appear blurry. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes.[*]Mesh Modeling:The bevel tool now includes rounding and was otherwise much improved, preserving the requested bevel width more evenly and generating better topology. A new symmetrize tool was added to make mesh topology and data symmetric.[*]Modifiers:The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps.[*]More Features:New features include: a tool transfer vertex weights from one mesh to another, antialiased viewport drawing, connected proportional editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe drawing.[*]Addons:UV texture to vertex color baking was added, the PDB atomic visualization addon was improved, and film response curves were added for the RGB Curves node in the compositor.[*]Bug fixes:In addition to the new features, over 200 bugfis that existed in previous releleasse ts hat fixves sombeen critical fissuxesd.[/list]


2012-10-10 19:14:26
Updated by Checker

  • Version: Vv2.64a
  • What's new: [list][*]See:A [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bbug_Fixes]http://wiki.blender.org/findex.php/Dev:Ref/Relex release_No tes/2.64/Bug_Fhat fixes[/u some critical] issues.[/list]


2012-10-04 14:37:44
Updated by Checker

  • How to extract: [list=1][*]Download the ZIP vpackagersion and extract to a folder of your choice[*]Create a folder in the [i]\2.6x [/i]directory and name it [i]config[/i][*]In this [i]config[/i] folder, create an empty text file and name it [i]startup.blend[/i][*]Launch blender.exe[/list]See [url=http://www.blender.org/forum/viewtopic.php?t=19045]this thread[/url] for more information.[b][/b]


2012-10-04 01:11:47
Updated by webfork

  • Synopsis:


2012-10-03 17:49:15
Updated by Checker

  • What's new: [list][*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes[/url][/list]


2012-10-03 17:49:01
Updated by Checker

  • Version: V2.63a4
  • What's new: [list][*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes[/url][/list]


2012-10-03 17:48:17
Updated by Checker

  • System Requirement:
  • Download URL: http://www.blender.org/index.php?id=1262&f=http://download.blender.org/release/Blender2.634/blender-2.63a4-release-windows32.zip
  • What's new: [list][*]OvSer 100 of cruciale: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes ]http://were reported aiki.blender.org/ind fiex.php/Dev:Ref/Reled aftser _Notes/2.63; th4/Bug_Fis has bexen s[/ureleased now as 2.63a.][/list]


2012-06-23 14:57:21
Updated by Checker

  • License: [url=http://www.gnu.org/licenses/gpl.html]GPL[/url]
  • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be ex[url=http://www.blendender.org/d owith a vnloariety d/resof plug-inrces/]extended[/url] with a variety of plug-ins, scrriptspts, tememplates, and more.The program has been used for a variety of fhe program has been used for a variety of functtions including a variety onsf inc[url=http://www.bluendiner.org/features-g a varilletry of /movies/]impressive sive shortt films[/url]. A 64-bit versiolternatively: [lis available.At][*][url=http://www.winpernpack.com/main/downloatd.php?viely: w.41]X-Blender[/url] B[*][url=http://portableapps.com/apps/graphics_pictures/blender_portable]Blender Portablle[/url] is 25% s smalleler and segr segregates tes userr scripts[/list]
  • How to extract: [list=1][*]Download the ZIP version and thextract to a folder of your choice C ZIP version and extract to a folder of your choiceate [*]Create a folder in the [i]\2.6x directory and name it config In tx [/i]directory and name it [i]config[/i][*]In this [i]config[/i] folder, create an empty text file and name it [i]startup.blend[/i][*]Launch blender.exe[/list]See co[url=http://www.blenfider.org /folder, corum/vieawte an emopic.php?ty text file and name =19045]thits stthreartd[/up.blend Launch brlende] for mor.exeSee this thread for more infinformation.[b][/b]
  • What's new: [list][*]Over 100 of 0 of cruucial bugs s werere rreported andorted and ffixed after 2.63; after 2.63; thiss has beeeen released now as 2.63a.[/list]


2012-05-12 21:27:34
Updated by Checker

  • What's new: BOver 100 of crucial bug s were reported and fixed after 2.63; thixs has been released now as 2.63a.


2012-05-10 20:13:43
Updated by Checker

  • What's new: Bug fixes


2012-05-10 19:59:47
Updated by Checker

  • Version: V2.63a
  • Size (in bytes): 1011623347443
  • Download URL: http://www.blender.org/index.php?id=1262&f=http://download.blender.org/release/Blender2.63/blender-2.63a-release-windows32.zip
  • What's new: BMeshBMesh is the new Blender mesh system with full support for N-sided polygons instead of only triangles and quads. In particular there is a new Dissolve tool to remove vertices, edges and faces without making holes in the mesh, a new Inset tool to inset faces, and a much improved Knife tool which takes advantage of N-gons to generate clear cuts. Tools such as subdivide and loop cut will also generate clean topology because faces no longer have to be triangulated. CyclesAmong the features added in this release are support for a panoramic camera, mirror ball environment textures, render layer mask layers, a shadow render pass, ambient occlusion, float precision textures, and viewport display of background images and render layers. Motion TrackerMotion tracking got a few smaller improvements, mostly related to 2D stabilization and a few smaller tools. Sculpt HidingPortions of the mesh can now be hidden in sculpt mode to improve performance and access parts of the mesh that would otherwise be difficult to access. More FeaturesOther new features in this release include Movie Clip option for the Sequencer, a compositing node to output multiple files at once or multilayer EXR files, new tools for linking and detaching nodes, more particle rotation options, theme support for cameras and empties, and Linux support for drag n' drop from external applications. AddonsVarious options were added to imports and exporters, an Atomic Blender PDB exporter was added, and Renderfarm.fi now supports Cycles. Bug FixesThis release was mainly focused on stabilizing BMesh, but also includes 150 fixes for bugs that existed in previous releases.


2012-04-29 09:34:23
Updated by Checker


    2012-04-29 09:26:24
    Updated by Checker

    • License: GPL
    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more. The program has been used for a variety of functions including a variety of impressive short films. A 64-bit version is available.Alternately: X-Blender Blender Portable is 25% smaller and segregates user scripts


    2012-04-29 09:25:56
    Updated by Checker

    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more. The program hhe program has been used for a variety of functioeen used for a variety of functions inincluding g a va variety ofriety of impresessive short films. A 64-bit version is available.Alternately: X-Blender Blender Portable is 25% smaller and segregates user scripts


    2012-04-28 23:04:59
    Updated by webfork

    • License: GPL
    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more.A 64- The program has biteen used for a variety of functions including a variety of impressive shorst fion is availablelms. A 64-bit version is available.Altlternately: X-Blender BleBlender Blenderr Portable le is s 25% smaller ler and segegregatestes user sscripts.


    2012-04-27 16:38:17
    Updated by Checker

    • Version: V2.623
    • Size (in bytes): 8527878101162333
    • Download URL: http://dowww.blender.org/index.php?id=1262&f=http://downlload.blender.oad.blender.org/relerg/release/Blendlender2.62.63/blender-2.623-release-windows32.zip
    • What's new: This new Blender release gives you new BMeshBMesh is the new Blender mesh system with full support for N-sided polygons instead of only triangles and quads. In particular there is a new Dissolve tool to remove vertices, edges and faces without making holes in the mesh, a new Inset tool to inset faces, and a much improved Knife tool which takes advantage of N-gons to generate clear cuts. Tools such as subdivide and loop cut will also generate clean topology because faces no longer have to be triangulated. CyclesAmong the features added in this release are support for a panoramic camera, mirror ball environment textures, render layer mask layers, a shadow render pass, ambient occlusion, float precision textures, and viewport display of background images and render layers. Motion TrackerMotion tracking got a few smaller improvements, mostly related to 2D stabilization and a few smaller tools. Sculpt HidingPortions of the mesh can now be hidden in sculpt mode to improve performance and access parts of the mesh that would otherwise be difficult to access. More FeaturesOther new features in this release include Movie Clip option for the Sequencer, a compositing node to output multiple files at once or multilayer EXR files, new tools for linking and detaching nodes, more particle rotation options, theme support for cameras and empties, and Linux support for drag n' drop from external applications. AddonsVarious options were added to imports and exporters, an Atomic Bles feander PDB exporter was added, and Renderfarm.fi now supporets, object motion traCyckinles. Bug, FixesThimps roved UVlease ediwas mainly focused on stabilizing, gr BMeat sh, booleut anls,o aind muchludes 150 fixes mfore. As usr bual, each releagse includesthat a long liexisted of bug fixn previous. For Blender 2.62, w rele have fixed 205 bugs in existing features.


    2012-02-16 19:48:40
    Updated by Checker

    • Version: V2.612
    • License: G
    • Download URL: http://download.blender.org/release/Blender2.612/blender-2.612-release-windows32.zip
    • What's new: Most nThis new Blender release gives you new Cycles features, object motion tracking, improved UV editing, great booleans, and much more. As usual, each release includes a long lista of ble ug finxes. For this relBlender 2.62, we hasve fixed 205 bugs in exis the new render engtine Cycles, the Camera Tracker, Ocg fean Simulation texture and Dynamic Paints.


    2012-02-02 18:28:25
    Updated by Checker

    • License: GPL


    2011-12-16 16:47:44
    Updated by Emka

    • Version: V2.60a1
    • Download URL: http://dowww.blender.org/dl/http://mirror.cs.umn.edu/blender.lorg/relead.blender.org/release//Blender2lender2.601/blender-2.601-release-windows32.zip
    • What's new: A dozen isMost notable in this releasues is the newhe render engine Cycles, immediatthely sCamera Tracker, Ocean Simulatiolvn textured forand the 2.60 releDynamic Paseint.


    2011-10-25 22:39:19
    Updated by Checker

    • Version: V2.60a
    • Size (in bytes): 8527871821907
    • What's new: Given the length of the changA dozelog,n changeiss are duescr where immedibatedly solved for the 2.60 release.


    2011-10-23 17:07:50
    Updated by webfork

    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more.A 64 -bit version is available.Alternately: X-Blender Blender Portable is 25% smaller and segregates user scripts.


    2011-10-23 09:36:12
    Updated by lautrepay

    • Icon: Updated


    2011-10-23 03:07:04
    Updated by lautrepay

    • Version: V2.5960
    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more.64 bit version is available.Alternately: xX-Blender Blender Portable is 25% smaller and segregates user scripts.
    • How to extract: Download the ZIP version and extract to a folder of your choice Create a folder in the \2.5x directory and name it config In this c6x directory and name it config In this conffig folder, create an emcreate an empty text file and name it startup.blend Launch blender. texeSee thist thread for morfile inforand name it startionup.Note: 64-bit vlersiond is availLaunch ble fromlender.exeSee this thread downlfor more informad pagetion.
    • Size (in bytes): 87121932359207
    • Download URL: http://www.blender.org/downlol/http://mirror.cs.umn.edu/blender.org/release//Blender2.60/get-blender/er-2.60-windows32.zip


    2011-10-15 21:52:42
    Updated by webfork

    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more.Alternately: x-Blender Blender Portable is 25% smaller and segregates user scripts.
    • How to extract: Download the ZIP version and extract to a folder of your choice. Create an reate a folder in the \2.5x directory and name it config In this config folder, create an empty text text file and name it startup.p.blend Launch bleend Save this file to \2er.5ex\config\ folder.See this thread for more information.Note: 64-bit version is available from the download page.
    • Screenshot: Updated


    2011-10-15 21:35:07
    Updated by webfork

    • Synopsis: Blender is a cross-platform, integratedpowerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D cr content. Its features can be extended with a vatriety of plug-ins, sofcriptware suite. It letss, users create high quality 3D graemphics, visual effeclats, movies, games, a and moreplay real-time, interactive 3D content.Alternately: x-Blender Blender Portable is 25% smaller and segregates user scripts.
    • How to extract: Download the ZIP version and extract to a folder of your choice. Create an empty text file and name it startup.blend. Save this file to \2.5x\config\ folder.See this thread for more information.Note: 64-bit version is available from the download page.


    2011-10-15 21:31:29
    Updated by webfork

    • Synopsis: Blender is a cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, mvisual effects, movies, games, and replay real-time, interactive 3D content.Alternately: x-Blender Blender Portable is 25% smaller and segregates user scripts.


    2011-10-15 21:22:03
    Updated by webfork

    • Software title: X-Blender
    • Website URL: http://www.wiblenpenpack.com/main/download.php?viewr.41org/
    • License: GPL
    • Synopsis: Blender is an integrated 3D creation software suite. It lets users create high quality 3D graphic cross, movies and re-play real-time, interactive 3D content. X-Blender is a portable wrapper for Blender that writes settings to the application folder insatead of the Windows registry. Alternatively, Blender Portable is 25% smaller and segregates user scoripts. In addition, you can mak, inte stgrandard Bltender portable by f 3D creatiolln software suingte. It thelets users create high quality 3D graphics, movinest, and replay real-time, interucactive 3D content.Alternately: x-Blender Blender Portable is 25% smaller and segregates user scripts.
    • How to extract: Download townload the ZIP version and extract to a folder of your choice. Create an empty text file and name it startup.blend. Save this file to \2.5x\config\ folder.See this thread for more information.Note: 64-bit ve irsion ista available fr and install tom athe folder of your choice. Lauwnch X-Blenoader.ex page.
    • Download URL: http://www.wiblenpder.org/downpack.clom/maind/get-blendownload.php?view.41r/


    2011-08-25 12:15:25
    Updated by SYSTEM

    • Version: V2.58 Rev 119
    • License: GPL
    • Synopsis: Blender is an integrated 3D creation software suite. It lets users create high quality 3D graphics, movies and replay real-time, interactive 3D content. X-Blender is a portable wrapper for Blender that writes settings to the application folder instead of the Windows registry. Alternatively, Blender Portable is 25% smaller and segregates user scripts. In addition, you can make standard Blender portable by following these instructions.
    • Size (in bytes): 77845593423592
    • What's new: Big improvements in stability. Since the last version 100s of bugs were fixed. Feature complete - Although some of the 2.5 targets have been postponed, such as multi-window support showing multiple scenes, a full RNA data leGivel dependency graph, or radial menus. Changes - If you're used to the old Blenders, Blender 2.5 may seem quite different at first. Be prepared to read a bit about this, how to reconfigure things, and learn to use en the new builengt-in 2.5 search ofun the ctihangelog, changes alre descrity!bed here.


    2011-07-05 10:24:57
    Updated by Checker

    • Version: V2.57b8 Rev 101
    • What's new: Essential fixes: fix crash when pressing Enter on menu item which load a file: Ctrl+N,Enter or Ctrl+O,Enter fix crash appending/linking objects fix crash for files saved with file selector open fix crash with edge split modifier fix for numerous cases where material links would be lost when making object data local fix for crash getting the vertex weight from object types which don't support this vertex groupsRendering: fixed a memory leak on canceling bake fix for memory leak with node group members that have multiple ouputs some of which are unused fix for node socket bug which lead to incorrect black/white output levels fix 3d text and simple deform modifier giving bad results fix for boid particles getting Z clamped to 0.0 when "Allow Flighting" is onTools: fix changing selected shapekeys in editmode causing badly deformed keys mesh.dupli_extrude_cursor (Ctrl+Click extrude), failed when the selected vertex was behind the view fix all mesh normals being recalculated when adding meshes in editmode skip displace modifier when no changes are needed setting subsurf with Ctrl+1/2/3/4 now works in editmode tooPython: fix for crash exporting Collada files to an invalid path RegionView3D.view_rotation was inverted, view_matrix is now writeableInterface: slider widget was showing strange colors with some themes fix for text editor syntax highlighting glitch when changing tab widthAdditions: added support for sc Big improvements in stability. Since the last version 100s of bulpting on blended shape keys new view 'dolly', zoom which moves the view port forward in perspective mode, not restricted by the view rotational pivot. (Ctrl+Shift+MMB). continuous zoom no w uses dolly settingsre for horizontixed. Feal/vturerti caomplete m- Althouse & invertedgh msovmement of the 2. conv5 targeniencts have bubeen postponed, such as multton i-window msuppodrt showing multiple scenes, a fiers ull RNA data level dependency graph, or radial menus. Chanelsges - If you're to allused tow switchinge told Blenders, Blender 2.5 may seem quite different at firsth. Be phyrepared to read a bit about thisi, how to reconfigure things, and learn to use the new built-in 2.5 search tfunctionablity!


    2011-06-18 22:17:44
    Updated by Andrew Lee

    • Software title: X-Blender
    • Synopsis: Blender is an integrated 3D creation software suite. It lets users create high quality 3D graphics, movies and replay real-time, interactive 3D content. X-Blender is a portable wrapper for Blender that writes settings to the application folder instead of the Windows registry. An altelternative pely, Blender Portaablle wis 25% smaller and segrapper forgates Blusenderr scripts available here.
    • Size (in bytes): 7636784553495
    • What's new: Essential fixes: fix crash when pressing Enter on menu item which load a file: Ctrl+N,Enter or Ctrl+O,Enter  fix crash appending/linking objects  fix crash for files saved with file selector open  fix crash with edge split modifier  fix for numerous cases where material links would be lost when maki fix crash appending/linking objects fix crash for files saved with file selector open fix crash with edge split modifier fix for numerous cases where material links would be lost when making object data local fix for crash getting the vertex weight from object data local fiect types which don't support this vertex groupsRendering: fixed a memory leak on canceling bake fix for memory leak with node group members that have multiple ouputs some of which are unused fix for node socket bug which lead to incorrect black/white output levels fix 3d text and simple deform modifier giving bad results fix for boid particles getting Z clamped to 0.0 when "Allow Flighting" is onTools: fix changing selected shapekeys in editmode causing badly deformed keys mesh.dupli_extrude_cursor (Ctrl+Click extrude), failed when the selected vertex was behind the view fix all mesh normals being recalculated when adding meshes in editmode skip displace modifier when no changes are needed setting subsurf with Ctrl+1/2/3/4 now works in editmode tooPython: fix for crash exporting Collada files to an invalid path RegionView3D.view_rotation was inverted, view_matrix is now writeableInterface: slider widget was showing strange colors with some themes fix for cor text editorash ge syntax highlighting glitch when changing tab widthAdditiongs: added the vertex weighsupport from object types which don'tr sculpport thtis vertexng groupsRendering: fixed a memory leak on cancn bleling bake  fix for memoryded lshapea k with node group members that have multiple ouputs some of which are unused  fix for node socket bug which lead to eys new view 'dolly', zoom whincorrect black/white moutput leveles  fix 3d text and she vimpleew defopormt modifier giving bad results  fix for boid paorticles getting Z clwamped to 0.0 when "Allow Flighting" is onTools: fix changing selected shapekeys in edird in perspectmode causing badly deformed kveys  mesh.dupli_extrude_cursor (Ctrl+Click extruode), failed when the selected vertex was behind the view  fix all mesh n normals being recalculated when adding meshes int editmode  skip diresplatricte modifier when no changes are needed  setting su bsurf with Ctrl+1/2/3/4 now works in editmode tooPython: fix for crash exporting Collada files to an invalid pat th  RegionView3D.view_rotation was inverted, view_matrix is now writeableInterface: slider widget was showing strange colors with some themes  fix for text editiew ror syntax highlighting glitch when changing tab widthAdditions: added support for sculpting on blended shape keys  new view 'dolly', zoom which moves the view port forward in perspective mode, not restricted by the view rotatational piivott. (Ctrl+Shift+MMB).  continuous zoom now uses dolly settings for horizontal/vertical mouse & inverted movement. convenience button in modifiers panels to allow switching to the physics tab


    2011-04-30 19:49:45
    Updated by Checker

    • System Requirement: Win98 WinME WinNT Win2K Vista Win7


    2011-04-30 19:47:23
    Updated by Checker

    • Version: V2.4957b Rev 810
    • Size (in bytes): 7680839654195
    • What's new: Essential fixes: fix crash when pressing Enter on menu item which load a file: Ctrl+N,Enter or Ctrl+O,Enter  fix crash appending/linking objects  fix crash for files saved with file selector open  fix crash with edge split modifier  fix for numerous cases where material links would be lost when making object data local fix for crash getting the vertex weight from object types which don't support this vertex groupsRendering: fixed a memory leak on canceling bake  fix for memory leak with node group members that have multiple ouputs some of which are unused  fix for node socket bug which lead to incorrect black/white output levels  fix 3d text and simple deform modifier giving bad results  fix for boid particles getting Z clamped to 0.0 when "Allow Flighting" is onTools: fix changing selected shapekeys in editmode causing badly deformed keys  mesh.dupli_extrude_cursor (Ctrl+Click extrude), failed when the selected vertex was behind the view  fix all mesh normals being recalculated when adding meshes in editmode  skip displace modifier when no changes are needed  setting subsurf with Ctrl+1/2/3/4 now works in editmode tooPython: fix for crash exporting Collada files to an invalid path  RegionView3D.view_rotation was inverted, view_matrix is now writeableInterface: slider widget was showing strange colors with some themes  fix for text editor syntax highlighting glitch when changing tab widthAdditions: added support for sculpting on blended shape keys  new view 'dolly', zoom which moves the view port forward in perspective mode, not restricted by the view rotational pivot. (Ctrl+Shift+MMB).  continuous zoom now uses dolly settings for horizontal/vertical mouse & inverted movement. convenience button in modifiers panels to allow switching to the physics tab


    2010-06-09 00:00:31
    Updated by admin

    • Synopsis: Blender is an integrated 3D creation software suite. It lets the ussers create high quality 3D graphics, movies and replay real-time, interactive 3D content. XBlender is a portable wrapper for Blender that writes settings to the application folder instead of the Windows registry. An alternative portable wrapper for Blender is available here.


    2010-06-08 23:57:59
    Updated by admin

    • Synopsis: Blender is an integrated 3D creation software suite. It lets the users create high quality 3D graphics, movies and replay real-time, interactive 3D content. XBlender is a portable wrapper for Blender that writes settings to the application folder instead of the Windows registry. An alternative portable wrapper for Blender is available here.


    2010-05-15 22:14:28
    Updated by admin

    • Icon: Updated


    2010-02-15 23:33:58
    Updated by admin

    • License: Freeware/Open SourceGPL
    • Synopsis: Blender is an integrated 3D creation software suite. It lets users create high quality 3D graphics, movies and replay real-time, interactive 3D content. XBlender is a portable wrapper for Blender that writes settings to the application folder instead of the Windows registry. An alternative portable wrapper for Blender is available here.


    2009-11-13 17:48:41
    Updated by admin

    • Categories: [Graphics - 3D]
    • Version: V2.49b Rev 8a
    • System Requirement:
    • Suggested by: Danilo


    2006-07-17 04:56:01
    Added by admin