Change history for Blender


2017-09-12 12:59:14
Updated by billon

  • Download URL: https://download www.blender.org/release download/Blender2.79/blender-2.79-windows32.zip


2017-09-12 04:22:14
Updated by billon

  • Version: v2.78c 79
  • License: [url=http https://www.gnu blender.org/licenses about/gpl.html] license/]GNU GPL[/url]
  • Synopsis: Blender is a powerful, integrated 3D creation software suite with character/solids modeling, animation, rendering, rigging, shading, motion tracking, and post-processing tools. . It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. . Its features can be [url=http://www.blender.org/download/resources/] extended[/url] with a variety of plug-ins, scripts, templates, and more. Available for 64-bit and cross platform (Mac, Linux, BSD). ). The program has been used for a variety of functions including a variety of [url=http https://www.blender.org/features-gallery/movies reels/]impressive short films[/url]. Alternatively: [list] [*][url=http://www.winpenpack.com/main/download.php?view.41]X-Blender[/url] from WinPenPack [*][url=http https://portableapps.com/apps/graphics_pictures/blender_portable]Blender Portable[/url] from PortableApps (25% smaller and segregates user scripts) [/list]
  • Download URL: https://www download.blender.org/download release/Blender2.79/blender-2.79-windows32.zip
  • Release date: 2017-02 09-27 11
  • What's new: See: [url]https://www.blender.org/features/2-78 79/[/url] [url]https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78 79[/url]


2017-02-28 14:02:56
Updated by billon

  • Download URL: https://download www.blender.org/release download/Blender2.78/blender-2.78c-windows32.zip


2017-02-28 02:07:53
Updated by billon

  • What's new: See: [url]https://www.blender.org/features/2-78/[/url] [url]https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78[/url]


2017-02-28 02:07:36
Updated by billon

  • Version: v2.78b 78c
  • Download URL: https://www download.blender.org/download release/Blender2.78/blender-2.78c-windows32.zip
  • Release date: 2017-02-08 27
  • What's new: See: [url]https://www.blender.org/features/2-78/[/url] [url]https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78[/url]


2017-02-09 17:26:50
Updated by billon

  • Download URL: https://download www.blender.org/release download/Blender2.78/blender-2.78b-windows32.zip


2017-02-08 19:55:30
Updated by billon

  • What's new: See: [url]https://www.blender.org/features/2-78/[/url] [url]https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78[/url]


2017-02-08 19:55:04
Updated by billon

  • Version: v2.78a 78b
  • Download URL: https://www download.blender.org/download release/Blender2.78/blender-2.78b-windows32.zip
  • Release date: 2016 2017-10 02-25 08
  • What's new: See: [url]https://www.blender.org/features/2-78/[/url] [url]https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78[/url]


2016-10-27 08:20:43
Updated by billon

  • What's new: See: [url]https://www.blender.org/features/2-78/[/url] [url]https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78[/url]


2016-10-27 08:19:26
Updated by billon

  • Version: v2.78 78a
  • Release date: 2016-09 10-29 25
  • What's new: See: [url]https://www.blender.org/features/2-78/[/url]


2016-09-30 19:02:04
Updated by billon

  • Version: v2.77a 78
  • Release date: 2016-04 09-06 29
  • What's new: For 2.77a many fixes for OpenGL display and simulation were made, as well as various fixes to rendering, sequencer and modeling. This bugfix release also solved some regressions in the particle system. [list] [*]Fix for crash of point density textures due to undefined `point_data` on loading. [*]GPU: avoid redundant logic for non-spot lamps [*]Fix for non spot lamps calculating spot [*]Fix ([ See: [url=http://developer.blender.org/T47928]T47928[/url]): Crashing save corruption with dynamic paint drip effector groups. [*]Revert "Fix ([url=http https://developer www.blender.org/T47263]T47263[/url]): numpad4 features/6 rotates around worl Z axis and not view Y axis." [*]Fix ([url=http://developer.blender.org/T47838]T47838[/url]): Fix ([url=http://developer.blender.org/T47910]T47910[/url]): Knife project fails [*]Fix ([url=http://developer.blender.org/T47838]T47838[/url]): Walk gravity fails w/ intersecting objects [*]Fix ([url=http://developer.blender.org/T47900]T47900[/url]): VSE adjustment crashes on blank frame [*]Fix ([url=http://developer.blender.org/T47893]T47893[/url]): BGE crashes w/ generated mesh data [*]Fix ([url=http://developer.blender.org/T47890]T47890[/url]): Vertex mask w/ subsurf select fails [*]Fix ([url=http://developer.blender.org/T47830]T47830[/url]): Multi-edit w/ ui-list wont highlight [*]Fix ([url=http://developer.blender.org/T47848]T47848[/url]): Fix regression in sequencer GL render. [*]Fix ([url=http://developer.blender.org/T47862]T47862[/url]): VSE hard cut fails. [*]Fix add mesh template [*]Fix ([url=http://developer.blender.org/T47842]T47842[/url]): UV sculpt brush widgets are available when not in uv sculpt mode. [*]Fix incorrect strncat use [*]Fix ([url=http://developer.blender.org/T47670]T47670[/url]): cycles GLSL incorrect layer weight / fresnel. [*]Fix ([url=http://developer.blender.org/T47670]T47670[/url]): cycles GLSL incorrect normal map node. [*]Fix ([url=http://developer.blender.org/T47951]T47951[/url]): UserId problem on reload. [*]Fix ([url=http://developer.blender.org/T47902]T47902[/url]): Particle grid not using modifier stack, Take II. [*]Partly fix (unreported) particles not updating correctly when changing settings. [*]Particles: Fix broken grid distribution in some case from own recent rB201d3938622. [*]Fix ([url=http://developer.blender.org/T48001]T48001[/url]): Highlighting selected item in filtered lists. [*]Fix ([url=http://developer.blender.org/T47935]T47935[/url]): Hair particles; The display percentage parameter breaks after a render is done. [*]Fix ([url=http://developer.blender.org/T47939]T47939[/url]), take II: Check clang package version, not llvm-devel one. [*]Fix ([url=http://developer.blender.org/T47958]T47958[/url]): Crash in Walk or Fly Navigation in Camera mode when invoking from non-3DView region [*]Fix ([url=http://developer.blender.org/T47983]T47983[/url]): Particles - Emit from Verts emits double on one vert. [*]Fix ([url=http://developer.blender.org/T47962]T47962[/url]): It's possible to set a Sound strip as a modifier Mask. [*]Fix ([url=http://developer.blender.org/T47972]T47972[/url]): Blender crash showing particle system. [*]Fix ([url=http://developer.blender.org/T47668]T47668[/url]): Cycles OpenCL glass not rendering correctly on AMD. [*]Fix crash opening some .blend files after recent fix for hidden preview regions. [*]Fix ([url=http://developer.blender.org/T47505]T47505[/url]): Cycles OpenCL rendering crash on Windows. [*]Fix ([url=http://developer.blender.org/T47758]T47758[/url]): rigidbody bug with constraint breaking and disable collisions. [*]Fix ([url=http://developer.blender.org/T47971]T47971[/url]): rigid body baking crash due to thread race condition. [*]Fix ([url=http://developer.blender.org/T46623]T46623[/url]): OSX bpy.app.binary_path_python incorrect [*]Fix ([url=http://developer.blender.org/T47973]T47973[/url]): Render stamp ignores font alpha [*]BLF: alpha support for drawing to buffer [*]Fix ([url=http://developer.blender.org/T47969]T47969[/url]): Select Random always uses same seed [*]Fix ([url=http://developer.blender.org/T47986]T47986[/url]): OBJ Import fails w/ imagepath encoding [*]Fix ([url=http://developer.blender.org/T47814]T47814[/url]): VSE Scene 'Use Sequence' fails [*]Fix NULL check before free [*]Fix ([url=http://developer.blender.org/T48012]T48012[/url]): Knife Project crash [*]Fix ([url=http://developer.blender.org/T48000]T48000[/url]): Eyedropper sample-merged ignored at first [*]Knife Project: revert fix for ([url=http://developer.blender.org/T43896]T43896[/url]) [*]Fix ([url=http://developer.blender.org/T48030]T48030[/url]): Can't zoom VSE properties panel [*]Fix ([url=http://developer.blender.org/T47967]T47967[/url]): Select next active fails in some cases [*]Fix error in ghash/gset_ensure_p_ex [*]Fix ([url=http://developer.blender.org/T47961]T47961[/url]): Wipe effects should have 2 inputs [*]Fix ([url=http://developer.blender.org/T47985]T47985[/url]): VSE GL-render scene strip hangs [*]Hide layers from UI in template [*]Fix curve, missing update on Ctrl-LMB [*]Fix curve hide keeping spline active [*]Fix curve adding 3D nurbs when 2D is set [*]Fix curve editmode adding 3D primitives w/ 2D curves [*]Fix ([ 78/[/url=http://developer.blender.org/T48059]T48059[/url]): UV-editor crashes w/ over SHRT_MAX UV's [*]Fix When using keying sets, the toggling "all items" in the array target only goes from the index value down, instead of keying all [*]CMAKE / msvc openmp, delay loading of openmp dll so we can set environment variable before it is loaded [*]CMake cleanup target_link_libraries_decoupled [*]cmake fix full debug builds on msvc [*]CMAKE disable building the windows launcher, fix type in delayloading of debug dll [*]Remove the obsolete windows launcher [*]Fix ([url=http://developer.blender.org/T48013]T48013[/url]): UV Sculpt Brush Does not appear in UV window - but does show up in uv panels (t, n) [*]Fix ([url=http://developer.blender.org/T47987]T47987[/url]): Blender Cycles standalone does not properly read UV coordinates from XML [*]Cycles: Aligned vector was not covered by guarded stat [*]Fix ([url=http://developer.blender.org/T47697]T47697[/url]): Smoke simulation doesn't work in viewport [*]Cycles: Fix wrong initialization order of mesh flags and object transform [*]Cycles: Fix wrong camera-in-volume stack when camera ray hits volume domain twice [*]Fix ([url=http://developer.blender.org/T47931]T47931[/url]): Missed world shader update when having object dependency [*]Cycles: Support deformation motion blur for curves deformed by taper [*]Cycles: Make curves modified by a taper object with modifier considered a deform modified [*]Cycles: Fix regression caused by recent camera-in-volume commit [*]Cycles: Fix wrong camera in volume check when domain is only visible to camera rays [*]Fix ([url=http://developer.blender.org/T47705]T47705[/url]): Freestyle line glitch. [*]Fix Cycles debug panel, being shown in BI as well. [*]Include requests' cacert.pem file. [/list]


2016-04-11 05:05:52
Updated by SYSTEM

  • Version: v2.77 77a
  • Size (in bytes): 232868088 241315771
  • Release date: 2016-03 04-19 06
  • What's new: [ For 2.77a many fixes for OpenGL display and simulation were made, as well as various fixes to rendering, sequencer and modeling. This bugfix release also solved some regressions in the particle system. [list] [*]See: [ Fix for crash of point density textures due to undefined `point_data` on loading. [*]GPU: avoid redundant logic for non-spot lamps [*]Fix for non spot lamps calculating spot [*]Fix ([url=http://developer.blender.org/T47928]https T47928[/url]): Crashing save corruption with dynamic paint drip effector groups. [*]Revert "Fix ([url=http://www developer.blender.org/features T47263]T47263[/url]): numpad4/6 rotates around worl Z axis and not view Y axis." [*]Fix ([url=http://developer.blender.org/T47838]T47838[/url]): Fix ([url=http://developer.blender.org/T47910]T47910[/url]): Knife project fails [*]Fix ([url=http://developer.blender.org/T47838]T47838[/url]): Walk gravity fails w/ intersecting objects [*]Fix ([url=http://developer.blender.org/T47900]T47900[/url]): VSE adjustment crashes on blank frame [*]Fix ([url=http://developer.blender.org/T47893]T47893[/url]): BGE crashes w/ generated mesh data [*]Fix ([url=http://developer.blender.org/T47890]T47890[/url]): Vertex mask w/ subsurf select fails [*]Fix ([url=http://developer.blender.org/T47830]T47830[/url]): Multi-edit w/ ui-list wont highlight [*]Fix ([url=http://developer.blender.org/T47848]T47848[/url]): Fix regression in sequencer GL render. [*]Fix ([url=http://developer.blender.org/T47862]T47862[/url]): VSE hard cut fails. [*]Fix add mesh template [*]Fix ([url=http://developer.blender.org/T47842]T47842[/url]): UV sculpt brush widgets are available when not in uv sculpt mode. [*]Fix incorrect strncat use [*]Fix ([url=http://developer.blender.org/T47670]T47670[/url]): cycles GLSL incorrect layer weight / fresnel. [*]Fix ([url=http://developer.blender.org/T47670]T47670[/url]): cycles GLSL incorrect normal map node. [*]Fix ([url=http://developer.blender.org/T47951]T47951[/url]): UserId problem on reload. [*]Fix ([url=http://developer.blender.org/T47902]T47902[/url]): Particle grid not using modifier stack, Take II. [*]Partly fix (unreported) particles not updating correctly when changing settings. [*]Particles: Fix broken grid distribution in some case from own recent rB201d3938622. [*]Fix ([url=http://developer.blender.org/T48001]T48001[/url]): Highlighting selected item in filtered lists. [*]Fix ([url=http://developer.blender.org/T47935]T47935[/url]): Hair particles; The display percentage parameter breaks after a render is done. [*]Fix ([url=http://developer.blender.org/T47939]T47939[/url]), take II: Check clang package version, not llvm-devel one. [*]Fix ([url=http://developer.blender.org/T47958]T47958[/url]): Crash in Walk or Fly Navigation in Camera mode when invoking from non-3DView region [*]Fix ([url=http://developer.blender.org/T47983]T47983[/url]): Particles - Emit from Verts emits double on one vert. [*]Fix ([url=http://developer.blender.org/T47962]T47962[/url]): It's possible to set a Sound strip as a modifier Mask. [*]Fix ([url=http://developer.blender.org/T47972]T47972[/url]): Blender crash showing particle system. [*]Fix ([url=http://developer.blender.org/T47668]T47668[/url]): Cycles OpenCL glass not rendering correctly on AMD. [*]Fix crash opening some .blend files after recent fix for hidden preview regions. [*]Fix ([url=http://developer.blender.org/T47505]T47505[/url]): Cycles OpenCL rendering crash on Windows. [*]Fix ([url=http://developer.blender.org/T47758]T47758[/url]): rigidbody bug with constraint breaking and disable collisions. [*]Fix ([url=http://developer.blender.org/T47971]T47971[/url]): rigid body baking crash due to thread race condition. [*]Fix ([url=http://developer.blender.org/T46623]T46623[/url]): OSX bpy.app.binary_path_python incorrect [*]Fix ([url=http://developer.blender.org/T47973]T47973[/url]): Render stamp ignores font alpha [*]BLF: alpha support for drawing to buffer [*]Fix ([url=http://developer.blender.org/T47969]T47969[/url]): Select Random always uses same seed [*]Fix ([url=http://developer.blender.org/T47986]T47986[/url]): OBJ Import fails w/ imagepath encoding [*]Fix ([url=http://developer.blender.org/T47814]T47814[/url]): VSE Scene 'Use Sequence' fails [*]Fix NULL check before free [*]Fix ([url=http://developer.blender.org/T48012]T48012[/url]): Knife Project crash [*]Fix ([url=http://developer.blender.org/T48000]T48000[/url]): Eyedropper sample-merged ignored at first [*]Knife Project: revert fix for ([url=http://developer.blender.org/T43896]T43896[/url]) [*]Fix ([url=http://developer.blender.org/T48030]T48030[/url]): Can't zoom VSE properties panel [*]Fix ([url=http://developer.blender.org/T47967]T47967[/url]): Select next active fails in some cases [*]Fix error in ghash/gset_ensure_p_ex [*]Fix ([url=http://developer.blender.org/T47961]T47961[/url]): Wipe effects should have 2 inputs [*]Fix ([url=http://developer.blender.org/T47985]T47985[/url]): VSE GL-77 render scene strip hangs [*]Hide layers from UI in template [*]Fix curve, missing update on Ctrl-LMB [*]Fix curve hide keeping spline active [*]Fix curve adding 3D nurbs when 2D is set [*]Fix curve editmode adding 3D primitives w/ 2D curves [*]Fix ([url=http://developer.blender.org/T48059]T48059[/url] [/ ]): UV-editor crashes w/ over SHRT_MAX UV's [*]Fix When using keying sets, the toggling "all items" in the array target only goes from the index value down, instead of keying all [*]CMAKE / msvc openmp, delay loading of openmp dll so we can set environment variable before it is loaded [*]CMake cleanup target_link_libraries_decoupled [*]cmake fix full debug builds on msvc [*]CMAKE disable building the windows launcher, fix type in delayloading of debug dll [*]Remove the obsolete windows launcher [*]Fix ([url=http://developer.blender.org/T48013]T48013[/url]): UV Sculpt Brush Does not appear in UV window - but does show up in uv panels (t, n) [*]Fix ([url=http://developer.blender.org/T47987]T47987[/url]): Blender Cycles standalone does not properly read UV coordinates from XML [*]Cycles: Aligned vector was not covered by guarded stat [*]Fix ([url=http://developer.blender.org/T47697]T47697[/url]): Smoke simulation doesn't work in viewport [*]Cycles: Fix wrong initialization order of mesh flags and object transform [*]Cycles: Fix wrong camera-in-volume stack when camera ray hits volume domain twice [*]Fix ([url=http://developer.blender.org/T47931]T47931[/url]): Missed world shader update when having object dependency [*]Cycles: Support deformation motion blur for curves deformed by taper [*]Cycles: Make curves modified by a taper object with modifier considered a deform modified [*]Cycles: Fix regression caused by recent camera-in-volume commit [*]Cycles: Fix wrong camera in volume check when domain is only visible to camera rays [*]Fix ([url=http://developer.blender.org/T47705]T47705[/url]): Freestyle line glitch. [*]Fix Cycles debug panel, being shown in BI as well. [*]Include requests' cacert.pem file. [/list]


2016-03-20 19:56:08
Updated by webfork

  • How to extract: [list=1] [*]Download the ZIP package and extract to a folder of your choice [*]In the application directory, create a folder in the [i]\ ]2.7x[/i] sub-directory, create a new folder and name it [i]config[/i] [*]In this [i]config[/i] folder, create an empty text file and name it [i]startup.blend[/i] [*]Launch [i]blender.exe[/i] [/list] See [url=http://www.blender.org/forum/viewtopic.php?t=19045]this thread[/url] for more information.


2016-03-19 16:39:10
Updated by billon

  • Website URL: http https://www.blender.org/
  • Version: v2.76 77
  • Download URL: http https://ftp www.halifax blender.rwth-aachen.de org/blender download/release/Blender2.76/blender-2.76-windows32.zip
  • Release date: 2015 2016-10 03-11 19
  • What's new: [list] [*]See: [url=http ]https://www.blender.org/features/2-76/]http://www.blender.org/features/2-76/[/ 77[/url] [/list]


2015-10-12 07:07:30
Updated by Checker

  • Size (in bytes): 246146120 232868088
  • Download URL: http://mirror ftp.cs halifax.umn rwth-aachen.edu de/blender.org/release/Blender2.75 76/blender-2.75a 76-windows32.zip
  • What's new: [list] [*]See: [url=http://www.blender.org/features/2-75 76/]http://www.blender.org/features/2-76/[/url] [/list]


2015-10-11 23:42:46
Updated by billon

  • Version: v2.75a 76
  • System Requirement:
  • Release date: 2015-07 10-08 11
  • What's new: [list] [*]See: [url=http://www.blender.org/features/2-75/]http://www.blender.org/features/2-75 76/[/url] [/list]


2015-09-19 17:40:36
Updated by webfork

  • Additional features: [Video - Authoring] [Video - Processing]


2015-07-08 19:56:05
Updated by Checker

  • Size (in bytes): 246145607 246146120


2015-07-08 19:39:47
Updated by Checker

  • What's new: [list] [*]See: [url=http://www.blender.org/features/2-75/]http://www.blender.org/features/2-75/[/url] [/list]


2015-07-08 19:39:11
Updated by Checker

  • Version: v2.75 75a
  • Download URL: http://mirror.cs.umn.edu/blender.org/release/Blender2.75/blender-2.75 75a-windows32.zip
  • Release date: 2015-07-01 08
  • What's new: [list] [*]See: [url=http://www.blender.org/features/2-75/]http://www.blender.org/features/2-75/[/url] [/list]


2015-07-01 19:47:02
Updated by Checker

  • Size (in bytes): 221716268 246145607


2015-07-01 19:39:18
Updated by Checker

  • Version: v2.74 75
  • System Requirement: WinXP
  • Download URL: http://mirror.cs.umn.edu/blender.org/release/Blender2.74 75/blender-2.74 75-windows32.zip
  • Release date: 2015-03 07-31 01
  • What's new: [list] [*]Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute. [*]Viewport has new cool compositing features, outliner now manages orphan datablocks better. [*]Modeling now allows custom normals, and transferring data layers between meshes! [*]Massive improvements to hair dynamics and editing tools: a big step forward with more to come... [*]A new tool "Cavity Mask" was added to sculpting/painting, along with other improvements. [*]Great memory consumption optimization in Freestyle NPR stroke rendering. [*]Grease pencil and Game engine improvements, and more... [/list] See: [url=http://www.blender.org/features/2-74 75/]http://www.blender.org/features/2-74 75/[/url] [/list]


2015-04-26 22:30:07
Updated by webfork

  • Synopsis: Blender is a powerful, integrated 3D creation software suite. with character/solids modeling, animation, rendering, rigging, shading, motion tracking, and post-processing tools. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. . Its features can be [url=http://www.blender.org/download/resources/]extended[/url] with a variety of plug-ins, scripts, templates, and more. Available for 64-bit and cross platform (Mac, Linux, BSD). The program has been used for a variety of functions including a variety of [url=http://www.blender.org/features-gallery/movies/]impressive short films[/url]. Alternatively: [list] [*][url=http://www.winpenpack.com/main/download.php?view.41]X-Blender[/url] from WinPenPack [*][url=http://portableapps.com/apps/graphics_pictures/blender_portable]Blender Portable[/url] from PortableApps (25% smaller and segregates user scripts) [/list]


2015-04-01 17:46:55
Updated by Checker

  • Size (in bytes): 215359735 221716268
  • Download URL: http://mirror.cs.umn.edu/blender.org/release/Blender2.73 74/blender-2.73a 74-windows32.zip


2015-04-01 17:40:11
Updated by Checker

  • What's new: [list] [*]Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute. [*]Viewport has new cool compositing features, outliner now manages orphan datablocks better. [*]Modeling now allows custom normals, and transferring data layers between meshes! [*]Massive improvements to hair dynamics and editing tools: a big step forward with more to come… [*] ... [*]A new tool "Cavity Mask" was added to sculpting/painting, along with other improvements. [*]Great memory consumption optimization in Freestyle NPR stroke rendering. [*]Grease pencil and Game engine improvements, and more… [/ ... [/list] See: [url=http://www.blender.org/features/2-74/]http://www.blender.org/features/2-74/[/url]


2015-04-01 17:38:52
Updated by Checker

  • Version: v2.73a 74
  • Release date: 2015-01 03-21 31
  • What's new: Bug Fixes: [ [list] [*]Fix Cycles invalid got several precision, noise, speed, memory access improvements, new in Pointiness gradient brushes - could cause a crash in attribute. [*]Revert "Fix Viewport T40257: Frustum has culling new not cool working compositing properly". [*]Fix: Frustum culling not working properly. [*]Fix crash in texture paint features, outliner sampling now when manages sampling orphan materials datablocks without better. [*]Fix Modeling gtest now linking allows on ubuntu custom normals, and do transferring minor data cleanup. [*]Fix layers for between GTest. [*]Fix meshes! [*]Massive texture improvements sampling to with hair generative dynamics modifiers - sample and backbuffer. [*]Fix editing for regression in bmesh connect-pair. [*]Fix tools: Shrinkwrap a constraint, project big mode: Space step ignored forward in with bone more case. [*]Fix: Material to flickering come… [*]A in new edit tool "Cavity mode. [*]Fix Mask" was typo added in OCIO configuration file. [*]Fix OpenGL Context freeing. [*]Fix BMesh regression: behavior for select more to sculpting/less. [*]Fix: Knife-project regression (broke knife-project). [*]Fix: Cycles incorrect final render painting, proper viewport along with moblur other disabled improvements. [*]SDL Great wrangler: Support memory loading consumption SDL2 libraries of different names. [*]Sequencer: Don't crash when trying to rebuild proxy without having sequence edits. [*]Fix: Three of the 'mirror keyframes' tools were mirroring along wrong axis. [*]Fix own error optimization in freestyle Freestyle api. [*]Fix: Crash NPR when stroke editing shared GPencil datablock in VSE rendering. [*]Fix Grease for pencil security and issue Game loading engine blend's. [*]Fix: Using displacement shader crashes improvements, and more… [/list] See: [url=http://www.blender. [*]Fix: Error in freestyle api. [/list .org/features/2-74/]http://www.blender.org/features/2-74/[/url]


2015-03-27 22:11:35
Updated by webfork

  • Screenshot: Updated


2015-01-21 18:49:40
Updated by Checker

  • Version: v2.73 73a
  • Size (in bytes): 215356219 215359735
  • Download URL: http://mirror.cs.umn.edu/blender.org/release/Blender2.73/blender-2.73 73a-windows32.zip
  • Release date: 2015-01-07 21
  • What's new: [ Bug Fixes: [list] [*]See: [url=http://wiki.blender.org Fix invalid memory access in gradient brushes - could cause a crash in. [*]Revert "Fix T40257: Frustum culling not working properly". [*]Fix: Frustum culling not working properly. [*]Fix crash in texture paint sampling when sampling materials without. [*]Fix gtest linking on ubuntu and do minor cleanup. [*]Fix for GTest. [*]Fix texture sampling with generative modifiers - sample backbuffer. [*]Fix for regression in bmesh connect-pair. [*]Fix: Shrinkwrap constraint, project mode: Space ignored in bone case. [*]Fix: Material flickering in edit mode. [*]Fix typo in OCIO configuration file. [*]Fix OpenGL Context freeing. [*]Fix BMesh regression: behavior for select more/index.php/Dev:Ref/Release_Notes/2.73]http://wiki. less. [*]Fix: Knife-project regression (broke knife-project). [*]Fix: Cycles incorrect final render, proper viewport with moblur disabled. [*]SDL wrangler: Support loading SDL2 libraries of different names. [*]Sequencer: Don't crash when trying to rebuild proxy without having sequence edits. [*]Fix: Three of the 'mirror keyframes' tools were mirroring along wrong axis. [*]Fix own error in freestyle api. [*]Fix: Crash when editing shared GPencil datablock in VSE. [*]Fix for security issue loading blend's. [*]Fix: Using displacement shader crashes blender.org/index.php/Dev:Ref/Release_Notes/2.73[/url] [/ . [*]Fix: Error in freestyle api. [/list]


2015-01-17 23:21:49
Updated by Checker

  • Release date: 0000 2015-00 01-00 07


2015-01-08 19:15:18
Updated by Checker

  • Size (in bytes): 210119928 215356219


2015-01-08 18:58:49
Updated by Checker

  • Version: v2.72b 73
  • Download URL: http://ftp mirror.halifax cs.rwth-aachen umn.de edu/blender.org/release/Blender2.72 73/blender-2.72b 73-windows32.zip
  • What's new: [list] [*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72b:_Bug_Fixes 73]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72b:_Bug_Fixes 73[/url] [/list]


2014-10-23 16:13:50
Updated by Checker

  • Size (in bytes): 187108793 210119928


2014-10-23 16:02:41
Updated by Checker

  • Download URL: http://ftp.halifax.rwth-aachen.de/blender/release/Blender2.72/blender-2.72a 72b-windows32.zip


2014-10-23 16:01:36
Updated by Checker

  • Version: v2.72a 72b
  • What's new: [list] [*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72a 72b:_Bug_Fixes]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72a 72b:_Bug_Fixes[/url] [/list]


2014-10-17 17:33:39
Updated by Checker

  • Version: v2.72 72a
  • Download URL: http://ftp.halifax.rwth-aachen.de/blender/release/Blender2.72/blender-2.72 72a-windows32.zip
  • What's new: [list] [*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72a:_Bug_Fixes]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72a:_Bug_Fixes[/url] [/list]


2014-10-04 18:44:22
Updated by webfork

  • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be [url=http://www.blender.org/download/resources/]extended[/url] with a variety of plug-ins, scripts, templates, and more. Available for 64-bit and cross platform (Mac, Linux, BSD). The program has been used for a variety of functions including a variety of [url=http://www.blender.org/features-gallery/movies/]impressive short films[/url]. Alternatively: [list] [*][url=http://www.winpenpack.com/main/download.php?view.41]X-Blender[/url] from WinPenPack [*][url=http://portableapps.com/apps/graphics_pictures/blender_portable]Blender Portable[/url] from PortableApps (25% smaller and segregates user scripts) [/list]


2014-10-04 15:23:23
Updated by Checker

  • Download URL: http://mirror ftp.cs halifax.umn rwth-aachen.edu de/blender.org/release/Blender2.72/blender-2.71 72-windows32.zip


2014-10-04 15:20:55
Updated by Checker

  • Version: v2.71 72
  • Download URL: http://mirror.cs.umn.edu/blender.org/release/Blender2.71 72/blender-2.71-windows32.zip
  • What's new: [list] [*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71 72]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71 72[/url] [/list]


2014-06-28 00:12:03
Updated by webfork

  • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be [url=http://www.blender.org/download/resources/]extended[/url] with a variety of plug-ins, scripts, templates, and more. Available for 64-bit and cross platform (Mac, Linux, BSD). The program has been used for a variety of functions including a variety of [url=http://www.blender.org/features-gallery/movies/]impressive short films[/url]. Alternatively: [list] [*][url=http://www.winpenpack.com/main/download.php?view.41]X-Blender[/url] [*][ ] from WinPenPack [*][url=http://portableapps.com/apps/graphics_pictures/blender_portable]Blender Portable[/url] is from PortableApps (25% smaller and segregates user scripts [/ ) [/list]
  • How to extract: [list=1] [*]Download the ZIP package and extract to a folder of your choice. [*]Create [*]In the application directory, create a folder in the [i]\2.7x[/i] directory and name it [i]config[/i]. [*] ] [*]In this [i]config[/i] folder, create an empty text file and name it [i]startup.blend[/i]. [*] ] [*]Launch [i]blender.exe[/i]. [/ ] [/list] See [url=http://www.blender.org/forum/viewtopic.php?t=19045]this thread[/url] for more information.
  • Keywords: blend bender belnder maya 3ds Premiere
  • Forum topic ID: 0 4879


2014-06-26 19:08:17
Updated by Checker

  • Size (in bytes): 154377159 187108793


2014-06-26 19:03:41
Updated by Checker

  • How to extract: [list=1] [*]Download the ZIP package and extract to a folder of your choice. [*]Create a folder in the [i]\2.7x[/i] directory and name it [i]config[/i]. [*]In this [i]config[/i] folder, create an empty text file and name it [i]startup.blend[/i]. [*]Launch [i]blender.exe[/i]. [/list] See [url=http://www.blender.org/forum/viewtopic.php?t=19045]this thread[/url] for more information.


2014-06-26 19:00:17
Updated by Checker

  • Version: v2.70 71
  • How to extract: [list=1] [*]Download the ZIP package and extract to a folder of your choice [*] . [*]Create a folder in the [i]\2.6x [/ 7x[/i] ] directory and name it [i]config[/i] [*] ]. [*]In this [i]config[/i] folder, create an empty text file and name it [i]startup.blend[/i] [*] ]. [*]Launch blender.exe [/list] See [url=http://www.blender.org/forum/viewtopic.php?t=19045]this thread[/url] for more information.[b] [/b] .
  • Download URL: http://www mirror.blender cs.org/index umn.php?id=1262&f=http://ftp.nluug.nl/pub/graphics edu/blender.org/release// /Blender2.68 71/blender-2.68 71-windows32.zip
  • What's new: Cycles Rendering: [ [list] [*]Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone. [*]CPU rendering performance was improved, particularly for hair, textures and Open Shading Language. [/list] Motion Tracker: [list] [*]Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm. [/list] User Interface See: [list] [*]The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more. [/list url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71]Modeling: [list] [*]The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers. [*]The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well. [/list] Threaded Dependency Graph: [list] [*]An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful. [/list] Game Development: [list] [*]The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added. [*]A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game. [/list] Freestyle NPR Rendering: [list] [*]The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized. [/list] More Features: [list] [*]Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders. [/list] Addons: [list] [*]Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon. [/list] Bug Fixes: [list] [*]In addition to the new features, over 560 bugs that existed in previous releases have been fixed. [/ http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71[/url] [/list]


2014-03-20 17:27:29
Updated by Checker

  • Version: v2.69 70
  • What's new: Modeling Cycles Rendering: [list] [*]A Cycles new now hidden has wire initial display support option for was volume added rendering to including help emission, absorption with and retopology. [*]Mesh scattering. Volume Bisect rendering is can a be new tool used to cut render meshes effects in like half. [*]The Bridge fire, Edgenet fill smoke, mist, Grid absorption fill in glass, and Symmetrize many tools other were effects improved. [*]New that curve can't and be lattice represented editing by tools surface were meshes added alone. [*]CPU rendering performance was improved, particularly for hair, textures and Open Shading too Language. [/list] Motion Tracker: [list] [*]Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The Motion plane tracker track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm. [/list] User Interface: [list] [*]The toolbar now supports has plane tabs tracking, which to organize tools in categories. Multiple buttons can now be used edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to replace enter billboards, screens expressions and other units. Other flat changes things were in done footage to improve lists, header menus, tooltips, buttons, menus and more. [/list] Cycles Render: [ Modeling: [list] [*]Hair The rendering Laplacian Deform modifier was improved added with to pose a new mesh Hair while shader preserving and geometric reorganized details settings. [*]Subsurface of scattering the uses surface, and a new sampling wireframe algorithm modifier and allows you transform your mesh into a wireframe representation. The boolean modifier now supports bump ngons, and mapping there are improvements to the bevel, screw and texture triangulate blurring modifiers. [*]Sky The rendering bevel tool now uses a offers more accurate control sky over model. [*]New the blackbody, vector bevel transform profile and HSV results, and nodes the were knife added. [*]The tool non-progressive was integrator improved was as renamed well. [/list] Threaded to Dependency Branched Graph: [list] [*]An Path important Integrator, and change that happened under the hood is now the available threaded for dependency GPU graph. This rendering. [*]Tone means mapping that object modifiers and constraints, among other things, can now works be in computed the with viewport multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with photographic heavy film modifiers. This emulation is the first step in making the dependency graph in Blender more powerful. [/list] Addons Game Development: [list] [*]FBX The Import Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added. [*]A and new FBX/OBJ view can navigation now walk export mode split has normals (without been the added, which has a control scheme as typically found in first person shooter games. This can be need useful for the game edge developers split to modifier). [/ navigate levels as if in a game. [/list] Freestyle NPR Rendering: [list] [*]The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized. [/list] More Features: [list] [*]Lists Many in small the changes user and interface features can were now done be all resized, sorted over and Blender. Some filtered. [*]Further notable there new feature are small normalized improvements display for vertex parenting FCurves, empty derivative objects map baking, the baking shrinkwrap to modifier vertex colors, better visualization of masks and control over mask editing filling, armatures gravity option for sculpting, f-curves negative texture values to support vector displacement and drivers a Lamp Data shading node to create more customized NPR shaders. [/list] Addons: [list] [*]Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon. [/list] Bug fixes: [ Fixes: [list] [*]In addition to the new features, over 270 560 bugs that existed in previous releases have been fixed. [/list]


2013-10-31 17:57:42
Updated by Checker

  • Version: v2.68a 69
  • What's new: [ Modeling: [list] [*]Modeling: Improved A bridge new tool hidden to wire bridge display multiple option loops was at added once, subdivision, surface to blending help and with bridging retopology. [*]Mesh face Bisect regions. New grid-fill tool filling is a grid new from tool edge to loops, X cut mirror meshes and in projected half. [*]The proportional editing Bridge, snap Edgenet to symmetry fill, face Grid split fill option and for Symmetrize dissolve, vertex tools connect were cut improved. [*]New across curve faces. [*]Physics: Smoke and has lattice improved editing rendering tools quality were avoid added blockiness, and too. [/list] Motion subframe Tracker: [list] [*]The simulation Motion support tracker to now handle supports fast plane moving emitters. Particles tracking, which can now be emitted used from to faces replace generated billboards, screens by and modifiers other that flat were not things in the original mesh. [*] footage. [/list] Cycles Render: Rendering : [list] [*]Hair performance rendering has been was improved on with CPU a and new GPU Hair shader and support reorganized for settings. [*]Subsurface new scattering GPUs uses was added. A a new Mist sampling render algorithm pass is available, Ray visibility is and now supported supports for bump all mapping light sources, and new texture Nodes have been added. Hair blurring. [*]Sky rendering on now the uses GPU a has been more enabled accurate as sky well model. [*]Motion New Tracker: Some blackbody, vector new features transform and smaller HSV improvements nodes to were existing added. [*]The ones non-progressive were integrator done was for renamed motion to tracking. Main Branched features Path are markers' position refining Integrator, which and allows is you now to available refine for marker GPU position rendering. [*]Tone after mapping it now was works occluded in by an the object viewport, and with automatic photographic keyframe film selection, which emulation. [/list] Addons: [list] [*]FBX tries Import to support automatically has find been a added best and keyframe FBX/OBJ for can the now reconstruction. [*]Usability: Improved export weight split painting normals (without tools, mask the modifier need for sequencer the strips, 2D edge image split paint modifier). [/list] More more Features: [list] [*]Lists consistent in with the 3D user painting, better interface key can shortcuts now display be resized, quick enabling sorted and disabling of multiple layers or visibility, auto indent for multi-line Python statements filtered. [*]Addons: New Further addons there are Texture small Atlas to bake shadow and lightmaps improvements for an vertex entire parenting, empty scene objects, and the Edit shrinkwrap Linked Library modifier, for quick mask editing of linked assets. [*]Python Security: Auto , armatures, f-running curves Python and scripts can now be controlled more securely. [*] drivers. [/list] Bug fixes: : [list] [*]In addition to the new features, over 280 270 bugs that existed in previous releases have been fixed. [/list]


2013-07-25 16:14:26
Updated by Checker

  • What's new: [list] [*]Modeling: Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces. [*]Physics: Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh. [*]Cycles Render: Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well. [*]Motion Tracker: Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction. [*]Usability: Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements. [*]Addons: New addons are Texture Atlas to bake shadow and lightmaps for an entire scene, and Edit Linked Library, for quick editing of linked assets. [*]Python Security: Auto-running Python scripts can now be controlled more securely. [*]Bug fixes: In addition to the new features, over 280 bugs that existed in previous releases have been fixed. [/list]


2013-07-25 16:14:05
Updated by Checker

  • Version: v2.68 68a
  • What's new: [list] [*]Modeling: Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces. [*]Physics: Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh. [*]Cycles Render: Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well. [*]Motion Tracker: Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction. [*]Usability: Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements. [*]Addons: New addons are Texture Atlas to bake shadow and lightmaps for an entire scene, and Edit Linked Library, for quick editing of linked assets. [*]Python Security: Auto-running Python scripts can now be controlled more securely. [*]Bug fixes: In addition to the new features, over 280 bugs that existed in previous releases have been fixed. [/list]


2013-07-18 17:14:14
Updated by Checker

  • Version: v2.67b 68
  • Size (in bytes): 145469663 154377159
  • Download URL: http://www.blender.org/index.php?id=1262&f=http://mirror ftp.cs nluug.umn.edu nl/pub/graphics/blender.org/release//Blender2.67 68/blender-2.67b 68-windows32.zip
  • What's new: [list] [*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67b]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67b[/url] [/ Modeling: Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces. [*]Physics: Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh. [*]Cycles Render: Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well. [*]Motion Tracker: Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction. [*]Usability: Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements. [*]Addons: New addons are Texture Atlas to bake shadow and lightmaps for an entire scene, and Edit Linked Library, for quick editing of linked assets. [*]Python Security: Auto-running Python scripts can now be controlled more securely. [*]Bug fixes: In addition to the new features, over 280 bugs that existed in previous releases have been fixed. [/list]


2013-05-30 20:47:28
Updated by Checker

  • Version: v2.67a 67b
  • Download URL: http://www.blender.org/index.php?id=1262&f=http://ftp mirror.halifax cs.rwth-aachen umn.de edu/blender.org/release/ //Blender2.65 67/blender-2.65a 67b-windows32.zip
  • What's new: [list] [*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67a 67b]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67a 67b[/url] [/list]


2013-05-21 17:20:51
Updated by Checker

  • Version: v2.67 67a
  • What's new: [list] [*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67 67a]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67 67a[/url] [/list]


2013-05-08 16:07:25
Updated by Checker

  • Version: v2.66a 67
  • What's new: [list] [*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66a 67]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66a 67[/url] [/list]


2013-03-08 01:13:22
Updated by Checker

  • Version: v2.66 66a
  • What's new: The Blender Foundation and online developer community is proud to present Blender 2.66. This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display. Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle. [ [list] [*]Dynamic Topology Sculpting See: [url=http://wiki.blender.org/index.php/Dev:Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh. [*]UI and Usability Ref/Release_Notes/2.66a]http://wiki.blender.org/index.php/Dev:Support for MacBook "Retina" Displays was added, proper DPI scaling in all editors, new high-res icons and transparent tool and property regions. User Preferences and Startup File have been split up, new ways to recover sessions were added and copy & paste of objects inside the 3D View is supported now. [*]Mesh Modeling: The Bevel tool supports bevelling individual vertices in addition to edges now, with one or more segments. [*]Modifiers: New Mesh Cache modifier can apply animation from external files onto a mesh, a new UV Warp modifier can rotate, scale and translate UV maps on a mesh using objects or bones, and the Laplacian smooth modifier now supports shape enhancement. [*]Particle Fluid Dynamics: A new SPH particle fluid solver was added, designed for more physically accurate results. [*]Addons: Added MilkShape 3D format support and EDL Video Import. [*]Rigid Body Simulation: The Bullet physics library has now been integrated into the editor and animation system, which makes rigid body simulations available also outside of the game engine. This results in a much simpler workflow and gives more control over the simulation. [*]Cycles Render: Initial support for hair rendering was added, with triangle strips, cylinder or bezier curve primitives. Multiple importance sampling for lamps, preview rendering is available inside the properties editor, new closures and optimizations for OSL, non-progressive integrator was improved and support for packed, generated and movie textures was added. [*]Image Transparency: The image pipeline has be refactored to handle transparency in images better and compatible to standards. There are two alpha types for images that are useful for different purposes, and we now try to automatically do the right conversions and operations. [*]Game Engine: The character physics type received a number of new options, profiling and debug information has been cleaned up, and simple shadow maps can now take clipped alpha transparency into account. [*]Collada: Collada import and export was improved for animation: shape keys are now supported, and the armature modifier has been made more stable, respecting axis orientation and scene scaling. [*]More Features: New features include vertex color baking, more efficient ambient occlusion baking for multires meshes, edge based UV stitching, more control over mapping texture brushes for texture painting, gradient tools for weight painting, and a translate node for the compositor. [*]Bug fixes: In addition to the new features, over 250 bugs that existed in previous releases have been fixed. [/list Ref/Release_Notes/2.66a[/url] [/list]


2013-02-21 16:53:15
Updated by Checker

  • What's new: The Blender Foundation and online developer community is proud to present Blender 2.66. This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display. Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle. [list] [*]Dynamic Topology Sculpting: Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh. [*]UI and Usability: Support for MacBook "Retina" Displays was added, proper DPI scaling in all editors, new high-res icons and transparent tool and property regions. User Preferences and Startup File have been split up, new ways to recover sessions were added and copy & paste of objects inside the 3D View is supported now. [*]Mesh Modeling: The Bevel tool supports bevelling individual vertices in addition to edges now, with one or more segments. [*]Modifiers: New Mesh Cache modifier can apply animation from external files onto a mesh, a new UV Warp modifier can rotate, scale and translate UV maps on a mesh using objects or bones, and the Laplacian smooth modifier now supports shape enhancement. [*]Particle Fluid Dynamics: A new SPH particle fluid solver was added, designed for more physically accurate results. [*]Addons: Added MilkShape 3D format support and EDL Video Import. [*]Rigid Body Simulation: The Bullet physics library has now been integrated into the editor and animation system, which makes rigid body simulations available also outside of the game engine. This results in a much simpler workflow and gives more control over the simulation. [*]Cycles Render: Initial support for hair rendering was added, with triangle strips, cylinder or bezier curve primitives. Multiple importance sampling for lamps, preview rendering is available inside the properties editor, new closures and optimizations for OSL, non-progressive integrator was improved and support for packed, generated and movie textures was added. [*]Image Transparency: The image pipeline has be refactored to handle transparency in images better and compatible to standards. There are two alpha types for images that are useful for different purposes, and we now try to automatically do the right conversions and operations. [*]Game Engine: The character physics type received a number of new options, profiling and debug information has been cleaned up, and simple shadow maps can now take clipped alpha transparency into account. [*]Collada: Collada import and export was improved for animation: shape keys are now supported, and the armature modifier has been made more stable, respecting axis orientation and scene scaling. [*]More Features: New features include vertex color baking, more efficient ambient occlusion baking for multires meshes, edge based UV stitching, more control over mapping texture brushes for texture painting, gradient tools for weight painting, and a translate node for the compositor. [*]Bug fixes: In addition to the new features, over 250 bugs that existed in previous releases have been fixed. [/list] [/list]


2013-02-21 16:52:13
Updated by Checker

  • Version: v2.65a 66
  • Size (in bytes): 139555519 145469663
  • What's new: Over The 40 Blender bugs Foundation fixed and since online 2.65 developer release: [list] [*]Cycles community environment is texture proud not to showing present image Blender sequence 2.66. This options release properly. [*]Fluid contains Simulations long Speed awaited factor features animated like wrong rigid result. [*]IK body solver physics stretch simulation, dynamic was topology less sculpting stable and after matcap a display. Other code new refactor. [*]Cycles features OSL include now Cycles autodetects hair the rendering, support presence for of high emission pixel and density transparent displays, much closures better to handling enable of multiple importance sampling premultiplied and transparent straight shadows. [*]Cycles alpha CPU transparency, a image vertex textures bevel were tool, a offset mesh wrong cache by modifier half and a pixel new compared SPH to particle. [list] [*]Dynamic OpenGL/CUDA/OSL Topology rendering. [*]Right Sculpting: Dynamic click topology on 'confirm is reload' crashes. [*]Scaling a normals new with sculpting Alt (maintains mode shell that thickness) producing subdivides wrong the result. [*]Blender-internal mesh volume as rendering needed, the whereas camera regular inside sculpting volume only wasn't affects accurate. [*]When the transforming, tapping shape shift of twice a and mesh. This holding makes did it not possible enable to precision sculpt mode. [*]Rotate complex around shapes selection out doesn't of work a when .blend simple saved mesh, rather in than sculpt just mode. [*]Mask adding points details are onto add a offset modeled for base the mesh. [*]UI mouse and when Usability: Support adding for on MacBook "Retina" Displays viewer was node added, proper with DPI aspect != 1. [*]Bezier Curve Tilt scaling in transform all panel editors, new does high-res not icons work and beyond transparent 360 tool degrees. [*]Blender and Crash property when regions. User selecting "Point Preferences select and mode" in Startup Particle File Mode have with been and split 0 up, new hairs ways object. [*]Vertex to paint recover subtract sessions mode were was added broken, always and resulting copy & paste in of black. [*]Shift+Numpad objects 2/4/8 inside shortcuts the for 3D zoom View in is image supported and now. [*]Mesh clip Modeling: The editor Bevel don't tool work supports in bevelling Windows, Use individual Ctrl+Numpad. [*]GPU vertices mipmap in generation addition is to not edges working now, with on one some or ATI more cards segments. [*]Bevel Modifiers: New wire Mesh edges would crash. [*]Dynamic Paint Cache modifier surfaces can not apply copied. [*]Knife animation cut-through from code external to files connect onto across a mesh, a face new didn't UV stop Warp after modifier it can found rotate, scale one. [*]End and Caps translate UV maps on a curve mesh array using with objects subsurf or crashes bones, and blender the when Laplacian entering smooth Edit modifier Mode now supports shape enhancement. [*]Building Particle proxies Fluid will Dynamics: A remove new strip SPH animation. [*]Checker particle de-select fluid by solver default was gives added, designed uneven for selection more on physically a accurate circle results. [*]Vertex Addons: Added colors MilkShape added 3D to format meshes support with and no EDL faces Video whenver Import. [*]Rigid exiting/entering Body editmode. [*] Simulation: The Screw Bullet Tool physics in library Edit has now Mode been isn't integrated calculating into the correct editor angle and step animation divisions system, which per makes turn. [*]Motion rigid blur body with simulations shutter available time > 1 also did outside result in of the correct game evaluation engine. This of results some in modifiers a because much it simpler set workflow the and subframe gives to more values > 1 control over the simulation. [*]Add Cycles subframe Render: Initial support for shape hair keys. [*]Point rendering density was texture added, with was triangle using strips, cylinder an or current bezier frame curve value primitives. Multiple that importance was sampling never for set. [*]Game-Engine lamps, preview did rendering not is convert available objects inside with the rotation properties modes editor, new other closures than and Euler optimizations XYZ for correctly. [*]Manipulator OSL, non-progressive showing integrator incorrect was local improved axes and in support armature for pose packed, generated mode and movie textures was added. [*]Masking Image keyframes Transparency: The disappear image from pipeline dope has sheet be when refactored using to undo. [/list] Unreported handle Fixes: [list] [*]Fix: Game-Player transparency still in not images using better fast and GPU compatible mipmap to generation. [*]Fix: Issue standards. There where are image two stamp alpha data's types strings for could images be that short are enough useful not for different purposes, and we now try to fit automatically do the entire right ID conversions name and length operations. [*]Fix: Moving Game panels Engine: The in character a physics buttons-region type around received was a calling number menu of code new reading options, profiling NULL and pointer. [*]Fix: For debug default information startup has file been having cleaned compositor up, and background simple scale shadow set maps very can small. [*]Fix: Timer now events take getting clipped handled, after alpha stopping transparency a into timer account. [*]Fixes Collada: Collada for import ctrl+click and on export panel was header. [*]Fix: Cloth improved pre-roll for had animation: shape a keys wrong are tooltip now supported, and low the limit armature of modifier 200 has frames. [*]Fix: For been pose-bones made and more edit-bones stable, respecting ignoring axis active orientation element and pivot scene mode scaling. [*]Fix: (OSX) makeKeyAndOrderFront More would Features: New show features window include from vertex orderedWindows color list baking, more on efficient every ambient loop, so occlusion use baking makeKeyWindow for only multires to meshes, edge avoid based flicker UV when stitching, more closing control app. [*]Fix: For over bevel mapping using texture the brushes wrong for property texture name painting, gradient when tools shift for was weight held. [*]Fix: Square painting, and color a picker translate drawing node for the 'cursor' incorrectly. [/list] Other Changes: [list] [*]3D compositor. [*]Bug View: Add fixes: In back addition a to key the to new access features, over view-cursor (Alt+Home). [*]Cycles: Make "Open 250 Shading bugs Language" a that boolean existed toggle, the in other previous option "GPU releases Compatible" was have confusing been fixed. [/list] [/list]


2012-12-27 00:19:32
Updated by webfork

  • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be [url=http://www.blender.org/download/resources/]extended[/url] with a variety of plug-ins, scripts, templates, and more. Available for 64-bit and cross platform (Mac, Linux, BSD). The program has been used for a variety of functions including a variety of [url=http://www.blender.org/features-gallery/movies/]impressive short films[/url]. Alternatively: [list] [*][url=http://www.winpenpack.com/main/download.php?view.41]X-Blender[/url] [*][url=http://portableapps.com/apps/graphics_pictures/blender_portable]Blender Portable[/url] is 25% smaller and segregates user scripts [/list]


2012-12-20 15:22:09
Updated by Checker

  • What's new: Over 40 bugs fixed since 2.65 release: [list] [*]Cycles environment texture not showing image sequence options properly. [*]Fluid Simulations Speed factor animated wrong result. [*]IK solver stretch was less stable after a code refactor. [*]Cycles OSL now autodetects the presence of emission and transparent closures to enable multiple importance sampling and transparent shadows. [*]Cycles CPU image textures were offset wrong by half a pixel compared to OpenGL/CUDA/OSL rendering. [*]Right click on 'confirm reload' crashes. [*]Scaling normals with Alt (maintains shell thickness) producing wrong result. [*]Blender-internal volume rendering, the camera inside volume wasn't accurate. [*]When transforming, tapping shift twice and holding did not enable precision mode. [*]Rotate around selection doesn't work when .blend saved in sculpt mode. [*]Mask points are add offset for the mouse when adding on viewer node with aspect != 1. [*]Bezier Curve Tilt in transform panel does not work beyond 360 degrees. [*]Blender Crash when selecting "Point select mode" in Particle Mode with and 0 hairs object. [*]Vertex paint subtract mode was broken, always resulting in black. [*]Shift+Numpad 2/4/8 shortcuts for zoom in image and clip editor don't work in Windows, Use Ctrl+Numpad. [*]GPU mipmap generation is not working on some ATI cards. [*]Bevel wire edges would crash. [*]Dynamic Paint modifier surfaces not copied. [*]Knife cut-through code to connect across a face didn't stop after it found one. [*]End Caps on a curve array with subsurf crashes blender when entering Edit Mode. [*]Building proxies will remove strip animation. [*]Checker de-select by default gives uneven selection on a circle. [*]Vertex colors added to meshes with no faces whenver exiting/entering editmode. [*]The Screw Tool in Edit Mode isn't calculating the correct angle step divisions per turn. [*]Motion blur with shutter time > 1 did result in the correct evaluation of some modifiers because it set the subframe to values > 1. [*]Add subframe support for shape keys. [*]Point density texture was using an current frame value that was never set. [*]Game-Engine did not convert objects with rotation modes other than Euler XYZ correctly. [*]Manipulator showing incorrect local axes in armature pose mode. [*]Masking keyframes disappear from dope sheet when using undo. [/list] Unreported Fixes: [list] [*]Fix : Game-Player still not using fast GPU mipmap generation. [*]Fix issue : Issue where image stamp data's strings could be short enough not to fit the entire ID name length. [*]Fix : Moving panels in a buttons-region around was calling menu code reading NULL pointer. [*]Fix for : For default startup file having compositor background scale set very small. [*]Fix timer : Timer events getting handled, after stopping a timer. [*]Fixes for ctrl+click on panel header. [*]Fix part of #33469: Cloth pre-roll had a wrong tooltip and low limit of 200 frames. [*]Fix for : For pose-bones and edit-bones ignoring active element pivot mode. [*]Fix ( : (OSX) makeKeyAndOrderFront would show window from orderedWindows list on every loop, so use makeKeyWindow only to avoid flicker when closing app. [*]Fix for : For bevel using the wrong property name when shift was held. [*]Fix square : Square color picker drawing the 'cursor' incorrectly. [/list] Other Changes: [list] [*]3D View: Add back a key to access view-cursor (Alt+Home). [*]Cycles: Make "Open Shading Language" a boolean toggle, the other option "GPU Compatible" was confusing. [/list]


2012-12-20 15:06:54
Updated by Checker

  • Version: v2.65 65a
  • Size (in bytes): 139553127 139555519
  • Download URL: http://www.blender.org/index.php?id=1262&f=http://ftp.halifax.rwth-aachen.de/blender/release/Blender2.65/blender-2.65-release 65a-windows32.zip
  • What's new: [ Over 40 bugs fixed since 2.65 release: [list] [*]Fire Cycles and environment Smoke: Fire texture simulation not showing image sequence options properly. [*]Fluid Simulations Speed factor animated wrong result. [*]IK solver stretch was added less to stable after a code refactor. [*]Cycles OSL now autodetects the Smoke presence Simulator. The of domain emission received and major transparent updates closures to improve enable performance multiple importance sampling and usability. Smoke transparent can shadows. [*]Cycles be CPU emitted image from textures mesh were surfaces, without offset the wrong need by for half a particle pixel system. A compared smoke to flow OpenGL/CUDA/OSL force rendering. [*]Right field click was on 'confirm added reload' crashes. [*]Scaling to normals improve with interaction Alt (maintains with shell other thickness) producing simulations. Colored wrong smoke result. [*]Blender-internal simulation volume and rendering, the mixing camera is inside possible volume and wasn't the accurate. [*]When interaction transforming, tapping of shift smoke twice with and collision holding objects did has not been enable improved precision mode. [*]Cycles Rotate Render: Support around for selection writing doesn't custom work shaders when .blend saved in sculpt mode. [*]Mask points are add offset for the Open mouse Shading when Language adding is on now viewer available. Motion node blur with rendering aspect != 1. [*]Bezier was Curve also Tilt added, to in make transform moving panel objects does and not cameras work appear beyond blurry. There 360 is degrees. [*]Blender also Crash an when anisotropic selecting "Point shading select mode" in Particle Mode with node, and BSDF 0 nodes hairs can object. [*]Vertex now paint have subtract different mode normals was broken, which always can resulting be in set black. [*]Shift+Numpad using 2/4/8 the shortcuts new for bump zoom in image and normal clip editor don't work in Windows, Use Ctrl+Numpad. [*]GPU mipmap generation is not working on some map ATI nodes cards. [*]Mesh Bevel Modeling: The wire bevel edges tool would now crash. [*]Dynamic includes Paint rounding modifier and surfaces was not otherwise copied. [*]Knife much cut-through improved, preserving code the to requested connect bevel across width a more face evenly didn't and stop generating after better it topology. A found new one. [*]End symmetrize Caps tool on was a curve array with subsurf crashes blender when entering Edit Mode. [*]Building proxies will remove strip animation. [*]Checker de-select by default gives uneven selection on a circle. [*]Vertex colors added to make meshes mesh with topology no and faces data whenver symmetric exiting/entering editmode. [*]Modifiers: The decimator Screw was Tool rewritten, and in now Edit preserves Mode UV isn's t and calculating vertex the colors, has correct an angle un-subdivide step and divisions a per mode turn. [*]Motion to blur dissolve with vertices shutter to time > 1 create did planar result n-gons. A in new the laplacian correct smooth evaluation modifier of can some reduce modifiers noise because or it smooth set the mesh subframe while to preserving values > 1. [*]Add edges subframe and support volume. A for triangulate shape modifier keys. [*]Point density texture was also using added, which an can current be frame useful value for that creating was game never assets set. [*]Game-Engine did not convert objects with baked rotation normal modes maps other than Euler XYZ correctly. [*]More Manipulator Features: New showing features incorrect include: a local tool axes transfer in vertex armature weights pose mode. [*]Masking keyframes disappear from one dope sheet when using undo. [/list] Unreported Fixes: [list] [*]Fix Game-Player still not using fast GPU mipmap generation. [*]Fix issue where image stamp data's strings could be short enough mesh not to another, antialiased fit viewport the drawing, connected entire proportional ID editing name length. [*]Fix Moving panels in UV a editor, improved buttons-region DPX around was calling menu code reading NULL pointer. [*]Fix for default startup file read having and compositor write, more background control scale over set curve very small. [*]Fix timer events getting taper handled, collision after masks stopping in a the timer. [*]Fixes game for engine ctrl+click on panel header. [*]Fix part of #33469: Cloth pre-roll had a wrong tooltip and improved low camera limit title of safe 200 drawing frames. [*]Addons: UV Fix texture for to pose-bones vertex and color edit-bones baking ignoring was active added, the element PDB pivot atomic mode. [*]Fix (OSX) makeKeyAndOrderFront visualization would addon show was window improved from orderedWindows list on every loop, and so film use response makeKeyWindow curves only were to added avoid flicker when closing app. [*]Fix for bevel using the RGB wrong Curves property node name in when the shift compositor was held. [*]Bug Fix fixes: In square addition color to picker drawing the 'cursor' incorrectly. [/list] Other new Changes: [list] [*]3D features, over View: Add 200 back bugs a that key existed to in access previous view-cursor (Alt+Home). [*]Cycles: Make "Open releases Shading have Language" a been boolean fixed toggle, the other option "GPU Compatible" was confusing. [/list]


2012-12-10 23:08:37
Updated by Checker

  • Version: v2.64a 65
  • System Requirement:
  • Size (in bytes): 101247443 139553127
  • Download URL: http://www.blender.org/index.php?id=1262&f=http://download ftp.blender halifax.org rwth-aachen.de/blender/release/Blender2.64 65/blender-2.64 65-release-windows32.zip
  • What's new: [list] [*]Fire and Smoke: Fire simulation was added to the Smoke Simulator. The domain received major updates to improve performance and usability. Smoke can be emitted from mesh surfaces, without the need for a particle system. A bugfix smoke release flow that force field was added to improve interaction with other simulations. Colored smoke simulation and mixing is possible and the interaction of smoke with collision objects has been improved. [*]Cycles Render: Support for writing custom shaders in the Open Shading Language is now available. Motion blur rendering was also added, to make moving objects and cameras appear blurry. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes. [*]Mesh Modeling: The bevel tool now includes rounding and was otherwise much improved, preserving the requested bevel width more evenly and generating better topology. A new symmetrize tool was added to make mesh topology and data symmetric. [*]Modifiers: The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps. [*]More Features: New features include: a tool transfer vertex weights from one mesh to another, antialiased viewport drawing, connected proportional editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe drawing. [*]Addons: UV texture to vertex color baking was added, the PDB atomic visualization addon was improved, and film response curves were added for the RGB Curves node in the compositor. [*]Bug fixes: In addition to the new features, over 200 bugs that existed in previous releases some have critical been issues fixed. [/list]


2012-10-10 19:14:26
Updated by Checker

  • Version: V2 v2.64 64a
  • What's new: [list] [*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes[/url] [/ A bugfix release that fixes some critical issues. [/list]


2012-10-04 14:37:44
Updated by Checker

  • How to extract: [list=1] [*]Download the ZIP version package and extract to a folder of your choice [*]Create a folder in the [i]\2.6x [/i]directory and name it [i]config[/i] [*]In this [i]config[/i] folder, create an empty text file and name it [i]startup.blend[/i] [*]Launch blender.exe [/list] See [url=http://www.blender.org/forum/viewtopic.php?t=19045]this thread[/url] for more information.[b] [/b]


2012-10-04 01:11:47
Updated by webfork

  • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be [url=http://www.blender.org/download/resources/]extended[/url] with a variety of plug-ins, scripts, templates, and more. The program has been used for a variety of functions including a variety of [url=http://www.blender.org/features-gallery/movies/]impressive short films[/url]. Alternatively: [list] [*][url=http://www.winpenpack.com/main/download.php?view.41]X-Blender[/url] [*][url=http://portableapps.com/apps/graphics_pictures/blender_portable]Blender Portable[/url] is 25% smaller and segregates user scripts [/list]


2012-10-03 17:49:15
Updated by Checker

  • What's new: [list] [*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes[/url] [/list]


2012-10-03 17:49:01
Updated by Checker

  • Version: V2.63a 64
  • What's new: [list] [*]See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes[/url] [/list]


2012-10-03 17:48:17
Updated by Checker

  • System Requirement:
  • Download URL: http://www.blender.org/index.php?id=1262&f=http://download.blender.org/release/Blender2.63 64/blender-2.63a 64-release-windows32.zip
  • What's new: [list] [*]Over 100 of crucial bugs were reported and fixed after See: [url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63; this has been released now as 64/Bug_Fixes]http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63a. [/ 64/Bug_Fixes[/url] [/list]


2012-06-23 14:57:21
Updated by Checker

  • License: [url=http://www.gnu.org/licenses/gpl.html]GPL[/url]
  • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be [url=http://www.blender.org/download/resources/]extended [/url] with a variety of plug-ins, scripts, templates, and more. The program has been used for a variety of functions including a variety of [url=http://www.blender.org/features-gallery/movies/]impressive short films. A 64-bit version is available [/url]. Alternatively: [list] [*][url=http://www.winpenpack.com/main/download.Alternately: php?view.41]X-Blender [/url] [*][url=http://portableapps.com/apps/graphics_pictures/blender_portable]Blender Portable [/url] is 25% smaller and segregates user scripts [/list]
  • How to extract: [list=1] [*]Download the ZIP version and extract to a folder of your choice [*]Create a folder in the \ [i]\2.6x [/i]directory and name it [i]config [/i] [*]In this [i]config [/i] folder, create an empty text file and name it [i]startup.blend [/i] [*]Launch blender.exeSee exe [/list] See [url=http://www.blender.org/forum/viewtopic.php?t=19045]this thread [/url] for more information. .[b] [/b]
  • What's new: [list] [*]Over 100 of crucial bugs were reported and fixed after 2.63; this has been released now as 2.63a. . [/list]


2012-05-12 21:27:34
Updated by Checker

  • What's new: Bug Over fixes 100 of crucial bugs were reported and fixed after 2.63; this has been released now as 2.63a.


2012-05-10 20:13:43
Updated by Checker

  • What's new: Bug fixes


2012-05-10 19:59:47
Updated by Checker

  • Version: V2.63 63a
  • Size (in bytes): 101162333 101247443
  • Download URL: http://www.blender.org/index.php?id=1262&f=http://download.blender.org/release/Blender2.63/blender-2.63 63a-release-windows32.zip
  • What's new: BMeshBMesh is the new Blender mesh system with full support for N-sided polygons instead of only triangles and quads. In particular there is a new Dissolve tool to remove vertices, edges and faces without making holes in the mesh, a new Inset tool to inset faces, and a much improved Knife tool which takes advantage of N-gons to generate clear cuts. Tools such as subdivide and loop cut will also generate clean topology because faces no longer have to be triangulated. CyclesAmong the features added in this release are support for a panoramic camera, mirror ball environment textures, render layer mask layers, a shadow render pass, ambient occlusion, float precision textures, and viewport display of background images and render layers. Motion TrackerMotion tracking got a few smaller improvements, mostly related to 2D stabilization and a few smaller tools. Sculpt HidingPortions of the mesh can now be hidden in sculpt mode to improve performance and access parts of the mesh that would otherwise be difficult to access. More FeaturesOther new features in this release include Movie Clip option for the Sequencer, a compositing node to output multiple files at once or multilayer EXR files, new tools for linking and detaching nodes, more particle rotation options, theme support for cameras and empties, and Linux support for drag n' drop from external applications. AddonsVarious options were added to imports and exporters, an Atomic Blender PDB exporter was added, and Renderfarm.fi now supports Cycles. Bug FixesThis release was mainly focused on stabilizing BMesh, but also includes 150 fixes for bugs that existed in previous releases.


2012-04-29 09:34:23
Updated by Checker


    2012-04-29 09:26:24
    Updated by Checker

    • License: GPL
    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more. .The program has been used for a variety of functions including a variety of impressive short films. A 64-bit version is available.Alternately: X-Blender Blender Portable is 25% smaller and segregates user scripts


    2012-04-29 09:25:56
    Updated by Checker

    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more. . The program has been used for a variety of functions including a variety of impressive short films. . A 64-bit version is available.Alternately: X-Blender Blender Portable is 25% smaller and segregates user scripts


    2012-04-28 23:04:59
    Updated by webfork

    • License: GPL
    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more. . The program has been used for a variety of functions including a variety of impressive short films. A 64-bit version is available.Alternately: X-Blender Blender Portable is 25% smaller and segregates user scripts.


    2012-04-27 16:38:17
    Updated by Checker

    • Version: V2.62 63
    • Size (in bytes): 85278782 101162333
    • Download URL: http://www.blender.org/index.php?id=1262&f=http://download.blender.org/release/Blender2.62 63/blender-2.62 63-release-windows32.zip
    • What's new: This BMeshBMesh is the new Blender release mesh gives system you with full support for N-sided polygons instead of only triangles and quads. In particular there is a new Cycles Dissolve features tool to remove vertices, object edges motion and tracking faces without making holes in the mesh, a new Inset tool to inset faces, and a much improved UV Knife editing tool which takes advantage of N-gons to generate clear cuts. Tools such as subdivide and loop cut will also generate clean topology because faces no longer have to be triangulated. CyclesAmong the features added in this release are support for a panoramic camera, great mirror ball environment booleans textures, render layer mask layers, a shadow render pass, ambient occlusion, float precision textures, and much viewport more display of background images and render layers. As Motion usual TrackerMotion tracking got a few smaller improvements, each mostly release related includes to 2D stabilization and a long few list smaller tools. Sculpt HidingPortions of bug the fixes mesh can now be hidden in sculpt mode to improve performance and access parts of the mesh that would otherwise be difficult to access. For More FeaturesOther new features in this release include Movie Clip option for the Sequencer, a compositing node to output multiple files at once or multilayer EXR files, new tools for linking and detaching nodes, more particle rotation options, theme support for cameras and empties, and Linux support for drag n' drop from external applications. AddonsVarious options were added to imports and exporters, an Atomic Blender 2 PDB exporter was added, and Renderfarm.62 fi now supports Cycles. Bug FixesThis release was mainly focused on stabilizing BMesh, we but have also fixed includes 205 150 fixes for bugs that existed in existing previous features releases.


    2012-02-16 19:48:40
    Updated by Checker

    • Version: V2.61 62
    • License: G
    • Download URL: http://download.blender.org/release/Blender2.61 62/blender-2.61 62-release-windows32.zip
    • What's new: Most This notable new in this Blender release is gives the you new render engine Cycles features, the object Camera motion Tracker tracking, Ocean improved Simulation UV texture editing, great booleans, and Dynamic much more. As usual, each release includes a long list of bug fixes. For Blender 2.62, we have fixed 205 bugs in existing Paint features.


    2012-02-02 18:28:25
    Updated by Checker

    • License: GPL G


    2011-12-16 16:47:44
    Updated by Emka

    • Version: V2.60a 61
    • Download URL: http://www download.blender.org/dl release/http://mirror.cs.umn.edu/blender.org/release//Blender2.60 61/blender-2.60 61-release-windows32.zip
    • What's new: A Most dozen notable issues in where this immediately release solved is for the new render engine Cycles, the 2.60 Camera release Tracker, Ocean Simulation texture and Dynamic Paint.


    2011-10-25 22:39:19
    Updated by Checker

    • Version: V2.60 60a
    • Size (in bytes): 87121907 85278782
    • What's new: Given the A length dozen of issues the where changelog, changes immediately are solved for the described 2.60 here release.


    2011-10-23 17:07:50
    Updated by webfork

    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more.64 A 64-bit version is available.Alternately: X-Blender Blender Portable is 25% smaller and segregates user scripts.


    2011-10-23 09:36:12
    Updated by lautrepay

    • Icon: Updated


    2011-10-23 03:07:04
    Updated by lautrepay

    • Version: V2.59 60
    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more.64 bit version is available.Alternately: x X-Blender Blender Portable is 25% smaller and segregates user scripts.
    • How to extract: Download the ZIP version and extract to a folder of your choice Create a folder in the \2.5x 6x directory and name it config In this config folder, create an empty text file and name it startup.blend Launch blender.exeSee this thread for more information.Note: 64-bit version is available from the download page.
    • Size (in bytes): 79323592 87121907
    • Download URL: http://www.blender.org/download dl/http://mirror.cs.umn.edu/get-blender.org/release//Blender2.60/blender-2.60-windows32.zip


    2011-10-15 21:52:42
    Updated by webfork

    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more.Alternately: x-Blender Blender Portable is 25% smaller and segregates user scripts.
    • How to extract: Download the ZIP version and extract to a folder of your choice. Create a folder in the \2.5x directory and name it config In this config folder, create an empty text file and name it startup.blend Save Launch this file to \2.5x\config\ folder blender.See exeSee this thread for more information.Note: 64-bit version is available from the download page.
    • Screenshot: Updated


    2011-10-15 21:35:07
    Updated by webfork

    • Synopsis: Blender is a powerful cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, visual effects, movies, games, and replay real-time, interactive 3D content. Its features can be extended with a variety of plug-ins, scripts, templates, and more.Alternately: x-Blender Blender Portable is 25% smaller and segregates user scripts.
    • How to extract: Download the ZIP version and extract to a folder of your choice. Create an empty text file and name it startup.blend. Save this file to \2.5x\config\ folder.See this thread for more information.Note: 64-bit version is available from the download page.


    2011-10-15 21:31:29
    Updated by webfork

    • Synopsis: Blender is a cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, visual effects, movies, games, and replay real-time, interactive 3D content.Alternately: x-Blender Blender Portable is 25% smaller and segregates user scripts.


    2011-10-15 21:22:03
    Updated by webfork

    • Software title: X-Blender
    • Website URL: http://www.winpenpack blender.com org/main/download.php?view.41
    • License: GPL
    • Synopsis: Blender is an a cross-platform, integrated 3D creation software suite. It lets users create high quality 3D graphics, movies , and replay real-time, interactive 3D content. X .Alternately: x-Blender is a portable wrapper for Blender that writes settings to the application folder instead of the Windows registry. Alternatively, Blender Portable is 25% smaller and segregates user scripts. In addition, you can make standard Blender portable by following these instructions.
    • How to extract: Download the installer ZIP version and install extract to a folder of your choice. Launch Create X-Blender an empty text file and name it startup.exe blend. Save this file to \2.5x\config\ folder.See this thread for more information.Note: 64-bit version is available from the download page.
    • Download URL: http://www.winpenpack blender.com org/main download/get-blender/download.php?view.41


    2011-08-25 12:15:25
    Updated by SYSTEM

    • Version: V2.58 Rev 11 59
    • License: GPL
    • Synopsis: Blender is an integrated 3D creation software suite. It lets users create high quality 3D graphics, movies and replay real-time, interactive 3D content. X-Blender is a portable wrapper for Blender that writes settings to the application folder instead of the Windows registry. Alternatively, Blender Portable is 25% smaller and segregates user scripts. In addition, you can make standard Blender portable by following these instructions.
    • Size (in bytes): 77845534 79323592
    • What's new: Big improvements in stability. Since Given the last version 100s of bugs were fixed. Feature complete - Although some length of the 2.5 targets have been postponed changelog, such changes as are multi-window described support showing multiple scenes, a full RNA data level dependency graph, or radial menus. Changes - If you're used to the old Blenders, Blender 2 here.5 may seem quite different at first. Be prepared to read a bit about this, how to reconfigure things, and learn to use the new built-in 2.5 search functionality!


    2011-07-05 10:24:57
    Updated by Checker

    • Version: V2.57b 58 Rev 10 11
    • What's new: Essential fixes: fix Big crash improvements when in pressing Enter on menu item which load a file: Ctrl+N,Enter or Ctrl+O,Enter fix crash appending/linking objects fix crash for files saved with file selector open fix crash with edge split modifier fix for numerous cases where material links would be lost when making object data local fix for crash getting stability. Since the vertex last weight version from 100s object of types bugs which were don't support this vertex groupsRendering: fixed. Feature a memory leak on canceling bake fix for memory leak with node group members that have multiple ouputs complete - Although some of which the are 2.5 unused fix targets for have node been socket postponed, such bug as which multi-window lead support to showing incorrect multiple black/white scenes, a output full levels fix RNA 3d data text level and dependency simple graph, or deform radial modifier menus. Changes - If giving you're bad results fix for boid particles getting Z clamped used to 0.0 when "Allow Flighting" is onTools: fix changing selected shapekeys in editmode causing badly deformed keys mesh.dupli_extrude_cursor (Ctrl+Click extrude), failed when the selected old vertex Blenders, Blender was behind the view fix all mesh normals being recalculated when adding meshes in editmode skip displace modifier when no changes are needed setting subsurf with Ctrl+1/2/3/4 .5 now may works seem in quite editmode different tooPython: fix at for crash exporting Collada first. Be files prepared to an read invalid a path RegionView3D.view_rotation bit was about inverted this, view_matrix how is to now reconfigure writeableInterface: slider things, and widget learn was to showing use strange the colors with some themes fix for text editor syntax highlighting glitch when changing tab widthAdditions: added support for sculpting on blended shape keys new view 'dolly', zoom which moves the view port forward built-in perspective mode, not restricted by the view rotational pivot. (Ctrl+Shift+MMB). continuous zoom now uses dolly settings for horizontal/vertical mouse & inverted movement. convenience button in modifiers panels to allow switching to the 2.5 physics search tab functionality!


    2011-06-18 22:17:44
    Updated by Andrew Lee

    • Software title: XBlender X-Blender
    • Synopsis: Blender is an integrated 3D creation software suite. It lets users create high quality 3D graphics, movies and replay real-time, interactive 3D content. XBlender X-Blender is a portable wrapper for Blender that writes settings to the application folder instead of the Windows registry. An . Alternatively, Blender alternative Portable portable is wrapper 25% smaller for and Blender is segregates available user here scripts.
    • Size (in bytes): 76365495 77845534
    • What's new: Essential fixes: fix crash when pressing Enter on menu item which load a file: Ctrl+N,Enter or Ctrl+O,Enter  fix crash appending/linking objects  fix crash for files saved with file selector open  fix crash with edge split modifier  fix for numerous cases where material links would be lost when making object data local fix for crash getting the vertex weight from object types which don't support this vertex groupsRendering: fixed a memory leak on canceling bake  fix for memory leak with node group members that have multiple ouputs some of which are unused  fix for node socket bug which lead to incorrect black/white output levels  fix 3d text and simple deform modifier giving bad results  fix for boid particles getting Z clamped to 0.0 when "Allow Flighting" is onTools: fix changing selected shapekeys in editmode causing badly deformed keys  mesh.dupli_extrude_cursor (Ctrl+Click extrude), failed when the selected vertex was behind the view  fix all mesh normals being recalculated when adding meshes in editmode  skip displace modifier when no changes are needed  setting subsurf with Ctrl+1/2/3/4 now works in editmode tooPython: fix for crash exporting Collada files to an invalid path  RegionView3D.view_rotation was inverted, view_matrix is now writeableInterface: slider widget was showing strange colors with some themes  fix for text editor syntax highlighting glitch when changing tab widthAdditions: added support for sculpting on blended shape keys  new view 'dolly', zoom which moves the view port forward in perspective mode, not restricted by the view rotational pivot. (Ctrl+Shift+MMB).  ). continuous zoom now uses dolly settings for horizontal/vertical mouse & inverted movement. convenience button in modifiers panels to allow switching to the physics tab


    2011-04-30 19:49:45
    Updated by Checker

    • System Requirement: Win98 WinME WinNT Win2K Vista Win7


    2011-04-30 19:47:23
    Updated by Checker

    • Version: V2.49b 57b Rev 8 10
    • Size (in bytes): 68083941 76365495
    • What's new: Essential fixes: fix crash when pressing Enter on menu item which load a file: Ctrl+N,Enter or Ctrl+O,Enter  fix crash appending/linking objects  fix crash for files saved with file selector open  fix crash with edge split modifier  fix for numerous cases where material links would be lost when making object data local fix for crash getting the vertex weight from object types which don't support this vertex groupsRendering: fixed a memory leak on canceling bake  fix for memory leak with node group members that have multiple ouputs some of which are unused  fix for node socket bug which lead to incorrect black/white output levels  fix 3d text and simple deform modifier giving bad results  fix for boid particles getting Z clamped to 0.0 when "Allow Flighting" is onTools: fix changing selected shapekeys in editmode causing badly deformed keys  mesh.dupli_extrude_cursor (Ctrl+Click extrude), failed when the selected vertex was behind the view  fix all mesh normals being recalculated when adding meshes in editmode  skip displace modifier when no changes are needed  setting subsurf with Ctrl+1/2/3/4 now works in editmode tooPython: fix for crash exporting Collada files to an invalid path  RegionView3D.view_rotation was inverted, view_matrix is now writeableInterface: slider widget was showing strange colors with some themes  fix for text editor syntax highlighting glitch when changing tab widthAdditions: added support for sculpting on blended shape keys  new view 'dolly', zoom which moves the view port forward in perspective mode, not restricted by the view rotational pivot. (Ctrl+Shift+MMB).  continuous zoom now uses dolly settings for horizontal/vertical mouse & inverted movement. convenience button in modifiers panels to allow switching to the physics tab


    2010-06-09 00:00:31
    Updated by admin

    • Synopsis: Blender is an integrated 3D creation software suite. It lets the user users create high quality 3D graphics, movies and replay real-time, interactive 3D content. XBlender is a portable wrapper for Blender that writes settings to the application folder instead of the Windows registry. An alternative portable wrapper for Blender is available here.


    2010-06-08 23:57:59
    Updated by admin

    • Synopsis: Blender is an integrated 3D creation software suite. It lets users the user create high quality 3D graphics, movies and replay real-time, interactive 3D content. XBlender is a portable wrapper for Blender that writes settings to the application folder instead of the Windows registry. An alternative portable wrapper for Blender is available here.


    2010-05-15 22:14:28
    Updated by admin

    • Icon: Updated


    2010-02-15 23:33:58
    Updated by admin

    • License: Freeware/Open Source GPL
    • Synopsis: Blender is an integrated 3D creation software suite. It lets users create high quality 3D graphics, movies and replay real-time, interactive 3D content. XBlender is a portable wrapper for Blender that writes settings to the application folder instead of the Windows registry. . An alternative portable wrapper for Blender is available here.


    2009-11-13 17:48:41
    Updated by admin

    • Categories: [Graphics - 3D]
    • Version: V2.48a 49b Rev 8
    • System Requirement:
    • Suggested by: Danilo


    2006-07-17 04:56:01
    Added by admin